Creator: Banana Basket || First Published: 05/17/2026 || Players: 2 || Size: 20x20
| Categories: B-Rank, Mixed Base, Standard | ||
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| Comments: |
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soul4rent (06/07/2026 12:38am):
Unfortunately, I think the middle section of the map is a TA machine. |
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MontySigurdson (06/08/2026 04:33pm | Edited: 06/08/2026 06:35pm):
Still some TA in the center I think - since only one Infantry can actually step into the river and then choose which city to cap (09,08 or 10,11) without risk of getting attacked. 4 pipe/sea tiles instead of the rivers should fix that. EDIT: Back to New after changes |
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MontySigurdson (06/14/2026 02:48pm):
2nd review (or 3rd I guess): Tank order is ABBA, but it's possible for P1 to interrupt a P2 cap to change it to ABAB. Specifically, an Inf capping 03,19 can attack an Inf capping 06,19 and vice versa. I think the easiest fix here is changing 05,19 to a river tile. That is the only problematic interrupt I've discovered this far, there might be more though. We'll see I guess. |
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MontySigurdson (06/21/2026 02:43pm):
4th review: Found another problematic city. If P2 caps 17,19 asap, P1 can attack their Inf to force repairs and a baseskip if P2 wants the ABBA tank order. P1, meanwhile can cap the mirrored city early and doesn't really care about what P2 does. I can't think off the top of my head of a fix - 2 mountains or a sea tile so that the 12,19 base can't reach that city as fast as it can at the moment would help, but that probably changes dynamics in that area of the map, too. |
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