Creator: Vash || First Published: 09/07/2006 || Players: 2 || Size: 31x21
Categories: None
Rating: 6.00 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Vash (09/07/2006 08:04am):
Go for the easy road to your opponent's HQ, or blast through the pipes to protect your
own? With limited funds, you better decide fast. Especially evil in FoW.
Moutains in the corners prevent Grit-rocket-camping outside the pipes and
artillery-camping inside.

Ultra Storm (09/07/2006 09:08am):
The map is way too chokepointy.
Vash (09/07/2006 10:31am | Edited: 09/07/2006 10:34am):
Is "chokepointy" even a word?

It does have a lot of chokepoints, the point of that being to emphasize the battles on the
edge roads without requiring a huge number of units for either (there is quite
intentionally a major strain on funding).
THE_Chosen_One (11/24/2006 10:12pm | Edited: 11/24/2006 10:14pm):
This map makes you think a lot as to what strategy you use. I like the fact that you have to
strain your brain in order to win this map. Good job Vash. However, I dont think you need the
extra infantry for BM, I think that the map is already more balanced without it.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.