Creator: Duf || First Published: N/A || Players: 16 || Size: 50x40
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Duf (05/27/2026 01:21am | Edited: 06/06/2026 10:31pm):
Created with jacks' permission. Glory to the Builders: https://awbw.amarriner.com/prevmaps.php?maps_id=158475 Seoul Zombies -->Premise: ?Foreign?/?Domestic?/?Extraterrestrial? invaders have come to Seoul from ?black holes? that have appeared across the city. Government broken down, gu against gu, dong against dong. Pandemonium. --> These invaders are prolific, but are just primitives, keep them away from capturing human weapons and conquering all of the capital bringing the nation to its knees. --> The Humans have resorted to scorched earth policy: preventing these invaders from proliferating on the local cities -->"Zombies" start with "annoying" scouts which create a sort of a Game Theory scenario: Destroy them if you want to be free of them, but risk unleashing the hordes if too many are destroyed... (Recommended) Game Settings: --> COs: ban global damage COs (includes Kindle), band Tier 0 except Sensei, Sasha --> $1K funds --> Azure Asteroid+ Silver Claw+ Umber Wilds VS everyone else in a FFA configuration --> Lab Units: Tank, MD Tank, Neotank, Rocket, Battleship, Submarine, ?Megatank? --> Unit Bans: ?Megatank? -->FoW: Meant for Fog of War --> "Zombies" are recommended to play as Sensei or coordinate beforehand and choose a wildcard for one Zombie -->Property Cap: 60-70% should be sufficient Playtest 1 Notes (new ghosts are with mechs): Need to buff TG/JS/GE/BD/Zombie island toward between GS/AR -->GE: move two infantry toward factories (Gave GE 1 9HP Infantry for poor location, and opened up to the bridge with teleport tile) -->BD: Move closer to factory (DONE) -->JS/TG: Decrease zombie presence in center by two cities? (Decreased by two preowned cities, with new connection to center from island that should offset) need to ghost three cities at bottom right of BD (DONE, just 2) need to ghost a couple of cities by zombie island, or at least neutral (DONE, ghosted 4) Need to move zombie ghosting more towards centers of power (DONE, teleport bridge) need to move labs by zombies to unreachable areas to prevent a early leave buffing zombies too much? --> OS/GE/BD/PL/GS Update Zombie Starting Positions (removed some spawnable cities (see mechs instead of infantry), replaced 1 factory at each starting base with a city, and added an infantry between BM/RF on top of a new neutral factory) Redo area of missiles around BM/OS southern area (DONE, two cities neutral) |
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