Creator: GorillaH || First Published: 06/26/2026 || Players: 2 || Size: 21x21
Categories: A-Rank, Live Play, Standard
Rating: 0 in 0 ratings
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Comments:
MontySigurdson (06/27/2026 06:16pm | Edited: 06/27/2026 07:03pm):
The cheapest option for removing the Missile is probably Infantry attacks, but unfortunately these are a bit RNG-heavy (the 10 HP Missile can die in 3 or 4 attacks). An Arty from the center base also works, but it is more expensive and not necessarily much faster unless you build it very early. So I think reducing the Missile HP to 5 might be better - an 100/100 Inf can 2HKO it all the time then. 7 HP also works as it's always an 100/100 Inf 3HKO while still being an Arty OHKO.
Normally it would also be an issue that with ABBA tanks, the A player can usually buy an earlier Mech to remove the Missile, but since it is so far away from any base and the frontline, a Mech isn't very good for dealing with it on this map.

Anyway: I think we can try this out in A-rank if Missile HP is adjusted.

EDIT: Upped to A after Missile HP change.
Cannonfodder449 (07/25/2026 06:13pm):
pretty big for LL



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