Creator: Hunydont || First Published: 07/03/2026 || Players: 2 || Size: 21x18
| Categories: New, Mixed Base, Standard | ||
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| Comments: |
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Hunydont (06/27/2026 02:21pm | Edited: 07/03/2026 02:43pm):
Pease explain the reason for the rating (brief summary) so I know what to improve. |
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MontySigurdson (07/05/2026 09:32am | Edited: 07/05/2026 09:33am):
Interesting, but imo there are a few slight problems: - The 1HP BBoats on the roads can both be removed I think - doesn't look like they make any difference. They're not even very good at blocking opponent units - unless there's something I'm missing here? - I got BABA tanks here; it probably has something to do with the fact that you can (should?) use the BBoats to block the 13,04 shoal to delay/deny some caps that the center base normally would get early on. I'm also very unsure if you can even get a balanced tank order here regularly, because the fighting can start very fast. Which means that if the tank order is supposed to be BAAB, P2 just has to wait until their first tank is secured and then they can start fighting to disrupt P1's caps to deny their tank chain. Currently the funding curve also allows an extra Arty build in-between tank builds which - if tank order is supposed to be BAAB - will allow P2 to get an extra Arty in-between tanks to threaten the Carrier early (for BAbAB vehicles, b being the Arty). I think the map is interesting, but imo it needs more testing/fine-tuning to guarantee a balanced tank order; maybe one or two of the predeployed BBoats could be removed as well. |
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Hunydont (07/05/2026 09:38am | Edited: 07/05/2026 09:41am):
Noted. I will work on it. Also, the B-boat on the road is only there to boost infantry. |
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Hunydont (07/05/2026 09:50am | Edited: 07/05/2026 07:44pm):
Changes - - B-Boat HP reduced to 5, so it will die from an arty shot. - FTA changes |
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