Creator: ToonersUWU || First Published: N/A || Players: 16 || Size: 37x24
| Categories: None | ||
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| Comments: |
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SIMΩMEGA (08/26/2026 08:25am):
whats the difference with the other map? |
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ToonersUWU (08/26/2026 01:29pm | Edited: 08/26/2026 01:29pm):
infinitely long stalemates because the rockets can resupply so someone will have to settle eventually. Once a HQ is captured you can build a rocket in the defeated players rocket slot |
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ToonersUWU (08/26/2026 01:56pm):
RULES: all the money you want no powers fog Ban all land units except infantry and rocket |
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Raedel (08/26/2026 06:37pm):
this is really just first 2 players to team up and agree to work together win |
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ToonersUWU (08/26/2026 06:39pm | Edited: 08/26/2026 06:39pm):
Yeah but if the rest of the lobby figures it out soon enough they can stop it. Also the last player needs to be ok with that too |
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ToonersUWU (08/26/2026 06:40pm):
to be fair I think player 15 has the highest chance to win in this |
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ToonersUWU (08/26/2026 06:44pm | Edited: 08/26/2026 06:44pm):
Because if every player doesn’t use the rockets and betrays the rocket player, player 15 will be the last player who can cap |
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ToonersUWU (08/26/2026 06:55pm | Edited: 08/26/2026 06:55pm):
meow |
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SIMΩMEGA (08/27/2026 12:37pm):
"infinitely long stalemates because the rockets can resupply so someone will have to settle eventually" why not put that in the other map? u like the other variation enough not to fix it? "Once a HQ is captured you can build a rocket in the defeated players rocket slot" thats smart |
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ToonersUWU (08/28/2026 05:50pm):
I'm not sure if the map is better with infinitely long stalemates or not yet without playing on it. |
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ToonersUWU (08/28/2026 05:50pm):
I will delete one once I decide |
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