2
Creator: ToonersUWU || First Published: N/A || Players: 16 || Size: 37x24
Categories: None
Rating: 1.00 in 1 rating
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
SIMΩMEGA (08/26/2026 08:25am):
whats the difference with the other map?
ToonersUWU (08/26/2026 01:29pm | Edited: 08/26/2026 01:29pm):
infinitely long stalemates because the rockets can resupply so someone will have to settle eventually. Once a HQ is captured you can build a rocket in the defeated players rocket slot
ToonersUWU (08/26/2026 01:56pm):
RULES:
all the money you want
no powers
fog
Ban all land units except infantry and rocket
Raedel (08/26/2026 06:37pm):
this is really just first 2 players to team up and agree to work together win
ToonersUWU (08/26/2026 06:39pm | Edited: 08/26/2026 06:39pm):
Yeah but if the rest of the lobby figures it out soon enough they can stop it. Also the last player needs to be ok with that too
ToonersUWU (08/26/2026 06:40pm):
to be fair I think player 15 has the highest chance to win in this
ToonersUWU (08/26/2026 06:44pm | Edited: 08/26/2026 06:44pm):
Because if every player doesn’t use the rockets and betrays the rocket player, player 15 will be the last player who can cap
ToonersUWU (08/26/2026 06:55pm | Edited: 08/26/2026 06:55pm):
meow
SIMΩMEGA (08/27/2026 12:37pm):
"infinitely long stalemates because the rockets can resupply so someone will have to settle eventually" why not put that in the
other map? u like the other variation enough not to fix it?
"Once a HQ is captured you can build a rocket in the defeated players rocket slot" thats smart
ToonersUWU (08/28/2026 05:50pm):
I'm not sure if the map is better with infinitely long stalemates or not yet without playing on it.
ToonersUWU (08/28/2026 05:50pm):
I will delete one once I decide



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.