Creator: grizly-sword || First Published: 09/21/2006 || Players: 7 || Size: 33x33






















































































































































Categories: None | ||
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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Naelok (09/21/2006 06:24am):
Stop making maps. |
A nose (09/21/2006 07:40am):
... Stop. Now. |
Dokan (09/21/2006 12:07pm):
It also helps if you describe your maps. |
Rokuwa (09/21/2006 03:35pm):
Please, for the love of all that is sane, stop making maps. |
jhuni (09/26/2006 07:18pm):
XD nice line |
tubes (11/30/2006 12:36pm):
It's difficult to make a good scatter map, so stick with making the cities semetrical. Also, put a pipe around the cities in the middle. I know you like constructive critisism, so this is it. Also, get that rock paper scizors map off of the waiting list, as it is an embarassment to the site. |
LordofEverything (11/30/2006 09:23pm):
I dont see whats so bad about it.....Looks interesting buy only for teams |
sirfuxalot (11/30/2006 10:48pm):
At first I thought the sea was a river but then I realized this was f***ing stupid. It actually does deserve a 1/10. |
mysmallaznworld (11/30/2006 11:04pm):
i see a javier vs javier vs javier vs javier vs javier vs javier vs javier vs javier map whoever can get more com towers fastest wins if you have time to make such shitty maps, you should get a hobby |
grizly-sword (01/02/2009 03:27pm):
2nd Attempt. Teams. Upp vs Down. No FOW. Balanced upp-down sorta. River Ports not broken More Terrain Symetrical Sortta Pipe Sensei Instant Broken as with the usual ones. |
khdou (01/03/2009 02:18pm):
2nd attempt comments- first off you don't need all the empty space. It's boring to look at and even more boring to play on. The Comm tower line is good for forcing ppl to move, but be honest, teammates wont "share" them, 2 lucky ppl will get the entire thing and rig up the game. And by 2 ppl, I mean the Ice and Teal. The top half has a lot more advantage. and by top, I mean, once again, Teal and Cobalt. They not only that, but a huge mountain range to sheild their indirect units. Cmon, give Yellow and Amber something to defend with, forests are pointless if theres no FOW. And what do u mean ports not broken?? The smart play would build 3 subs, dive all of them, and they would become invincible, forcing every single unit to come from 2 narrow sides. yeah keep trying... actually don't |
Armageddon07 (03/04/2009 03:23pm):
I'm normally nice about inexperienced map makers but dude, this map is flat out, bad. epic failure dude. I'll give you a two, and that's being nice. |
grizly-sword (01/23/2010 08:08pm):
Done |
Alathon (01/25/2010 12:39pm):
Why is everything so square? |
pen (12/14/2012 08:06pm):
Why not? |
Nyvelion (03/13/2015 02:51pm):
You don't like squares? |
DASRTwelve (03/20/2015 09:50pm):
Dudeman? Anyone? |
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