Creator: grizly-sword || First Published: 09/21/2006 || Players: 7 || Size: 33x33
Categories: None
Rating: 2.42 in 31 ratings
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Comments:
Naelok (09/21/2006 06:24am):
Stop making maps.
A nose (09/21/2006 07:40am):
...

Stop. Now.
Dokan (09/21/2006 12:07pm):
It also helps if you describe your maps.
Rokuwa (09/21/2006 03:35pm):
Please, for the love of all that is sane, stop making maps.
jhuni (09/26/2006 07:18pm):
XD nice line
tubes (11/30/2006 12:36pm):
It's difficult to make a good scatter map, so stick with making the cities semetrical. Also, put
a pipe around the cities in the middle. I know you like constructive critisism, so this is it.
Also, get that rock paper scizors map off of the waiting list, as it is an embarassment to the
site.
LordofEverything (11/30/2006 09:23pm):
I dont see whats so bad about it.....Looks interesting buy only for teams

sirfuxalot (11/30/2006 10:48pm):
At first I thought the sea was a river but then I realized this was f***ing stupid. It
actually does deserve a 1/10.
mysmallaznworld (11/30/2006 11:04pm):
i see a javier vs javier vs javier vs javier vs javier vs javier vs javier vs javier map
whoever can get more com towers fastest wins

if you have time to make such shitty maps, you should get a hobby
grizly-sword (01/02/2009 03:27pm):
2nd Attempt.

Teams. Upp vs Down.
No FOW.
Balanced upp-down sorta.
River
Ports not broken
More Terrain
Symetrical Sortta
Pipe
Sensei Instant Broken as with the usual ones.
khdou (01/03/2009 02:18pm):
2nd attempt comments- first off you don't need all the empty space. It's boring to look at
and even more boring to play on. The Comm tower line is good for forcing ppl to move, but
be honest, teammates wont "share" them, 2 lucky ppl will get the entire thing and rig up
the game. And by 2 ppl, I mean the Ice and Teal.

The top half has a lot more advantage. and by top, I mean, once again, Teal and Cobalt.
They not only that, but a huge mountain range to sheild their indirect units. Cmon, give
Yellow and Amber something to defend with, forests are pointless if theres no FOW.

And what do u mean ports not broken?? The smart play would build 3 subs, dive all of them,
and they would become invincible, forcing every single unit to come from 2 narrow sides.

yeah keep trying... actually don't
Armageddon07 (03/04/2009 03:23pm):
I'm normally nice about inexperienced map makers but dude, this map is flat out, bad. epic
failure dude. I'll give you a two, and that's being nice.
grizly-sword (01/23/2010 08:08pm):
Done
Alathon (01/25/2010 12:39pm):
Why is everything so square?


pen (12/14/2012 08:06pm):
Why not?
Nyvelion (03/13/2015 02:51pm):
You don't like squares?
DASRTwelve (03/20/2015 09:50pm):
Dudeman? Anyone?



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