Creator: MorganLeah || First Published: 09/26/2006 || Players: 2 || Size: 30x20







































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Comments: |
MorganLeah (09/26/2006 08:34pm | Edited: 11/02/2006 08:55pm):
All right, here's the new version of this map. I believe that all of the outstanding issues have been fixed, and that it is now fair and balanced. Be sure to let me know if you see anything else. Issues fixed include: Port and island rearrangement to prevent RF from reaching the top airport quickly, some rearrangement of terrain on JS's land, and some changes to the right side of the map to help balance out FTA. |
MorganLeah (11/15/2006 06:25am):
Ok, now it's been, um, re-fixed. Basically, bases were cut down, and more terrain fiddling to balance turn order better was done. |
jhuni (11/15/2006 06:30pm):
Base-heavy, and consists of what are mostly asymmetric-imbalances, in conjunctio n with the FTA. RF is conspiciously greatly advantaged in this map, with a significant spatial advantage, and FTA. 7/10, sorry. |
MorganLeah (02/12/2011 07:39pm):
Just did some updating on this. Changes include cutting back on the mountain range in the lower right, opening up the river chokepoint, removing the upper right inlet to open up the path to JS's base better, moving around the neutral bases to try to make that distribution more even, and adding more properties. Since this map is very nonsymmetrical, its balance is almost impossible to gauge just by looking at it. I plan on playtesting this quite a bit. |
walkerboh01 (02/13/2011 11:20am):
Oh one another thing you should change is to move the airports further apart (at least 10 spaces) due to fighter interference. |
MorganLeah (02/13/2011 01:34pm):
Airports separated. |
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