Creator: N/A|| First Published: 09/07/2005 || Players: 2 || Size: 20x40
Categories: None
Rating: 6.14 in 7 ratings
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Comments:
(08/05/2005 07:46pm):
hay this is my first map on this site, i hope everybody likes it and if something is wrong with
it please tell me how to improve on it (i kinda rushed to make it).
Dullahan (08/07/2005 06:54pm):
If you want to make the ports useful, definitely cut out the airports - those airports
have an locational advantage over the ports and combined with the inherent advantages of
air units over naval units, this makes naval units nearly useless. Either cut the airports
or the ports.

Now, as for property distribution, the center bases seem to be skewed towards OS. This
gives OS more of an advantage over BM (the other advantage is that OS goes first in turn
order and can thus get to them first). If BM was in OS's location and OS was in BM's
location, and there were a couple more neutral bases near where the upper airports
currently are, then it would be more balanced. Hopefully that made sense. Also consider
widening the 1-space-wide mountain chokepoints if you remove the airports - it's nearly
impossible to advance through such a long and narrow chokepoint unless you've got air
units to blast away the defenses while you advance.

Other than that, it looks like a very well-designed first map and I wish you good luck in
improving this map and in your future design maps.



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