Creator: ID s Maps || First Published: 10/01/2006 || Players: 14 || Size: 39x39
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
ID s Maps (10/01/2006 09:29am):
Lab units: all non-transport sea units, megatanks, and bombers |
|
MagicJS (10/01/2006 01:30pm):
The 4 GS com towers is a bit too much. |
|
ssjbryces (10/21/2006 03:05pm):
You need to be able to take those com towers... |
|
IndirectDragon (10/21/2006 06:16pm):
I will change it when all the games are over |
|
12bigo12 (10/21/2006 07:41pm):
purle lightining has like no chance, just missle them to death, t oher then that 10/10 |
|
Saigo No (05/25/2007 10:55am):
awful |
|
ColdFocus2 (06/04/2007 02:27pm):
12bigo12, u mean because of First Turn attack disatvantage for PL? If it is a team game, it might not be so bad if it is a partner with a quick nation like Blue Moon. |
|
Stalker Pizza (10/23/2009 07:59pm):
CI will get demolished if its not teamed with GS because of the rockets and the 4 com towers. Basically, anything they make will be instantly destroyed and it will be easy to capture so CI might as well not be there :/ Unless CI is teamed with GS |
|
Rawrzzz (02/26/2010 02:19pm):
Oh... symmetry error top right city in the L shape should be factory. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites