Creator: NuclearDinosaur || First Published: 10/01/2006 || Players: 4 || Size: 15x15
Categories: None
Rating: 5.40 in 5 ratings
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Comments:
NuclearDinosaur (10/01/2006 03:29pm | Edited: 10/01/2006 03:32pm):
Free for all or 2 vs 2. If you don't know, the labs act as HQs. One army can gain multiple
labs, so If their first lab is taken, they're still in the war. You must take all their labs for them
to be taken out.
sirfuxalot (10/01/2006 07:26pm):
AWBW doesn't work that way I'm pretty sure.
NuclearDinosaur (10/01/2006 07:29pm):
It does, read the lab update topic...
sirfuxalot (10/04/2006 02:37pm):
I thought they had to have an HQ for it to work.
Sylux (10/05/2006 06:51pm):
Way too little funds...
NuclearDinosaur (10/06/2006 06:57pm | Edited: 10/10/2006 01:49pm):
I noticed that... but I planned it to be a small map, and adding more buildings would make it
last too long, or create an unstoppable mech flood.
PucKviruS (10/24/2006 02:03pm):
Need to make that center lab a tower or something.
rast2 (02/14/2008 05:13pm | Edited: 02/14/2008 08:21pm):
way too many factories, can barely afford anything but infantry.

the extra lab thing is pointless because you can't lose your starting lab unless you're
already
completely overrrun

see also http://awbw.amarriner.com/prevmaps.php?maps_id=34566



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