Creator: Username314 || First Published: 10/09/2006 || Players: 8 || Size: 8x8
Categories: None
Rating: 2.10 in 10 ratings
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Comments:
Username314 (10/09/2006 10:46am):
lol downrate plz lol wtf omg lol
Legionnaire (10/09/2006 12:41pm | Edited: 10/09/2006 12:42pm):
I'm going to assume this is a 2 v 6 map, so that's how I'll rate it.

+1 concept: you have an idea that can be made to work, but.......
-2 size: no one should ever make maps this small, ever. I have yet to see one under 10x10
that looked even remotely playable
-3 fta: you made the power teams go first, one right after the other. Give the six team a
chance and make them go first.
-2 terrain variety: lots of bases doesn't look good
-2 funding: OS and BM can start attacking on turn 3. There is no way any of the other
armies will have anything by then that can even scratch a megatank.
-1 comm towers: OS and BM don't need them at all. They make it impossible for the six team
to meat shield with anything.

1/10
Username314 (10/09/2006 01:42pm):
lol the whole point of this is to put up meatshields by day three if the bottom team can put
some infantries up and block the road they will stand a chance lol the point of this is to
cooperate thought i've never played so ionno if this is fair lol thanks dude by day three you
say bottom team can't meatshield but they can lol by then they will have three infantries each
and a base captured os and bm can't kill all of them at once lol just play and you'll see thx
everyone for downrating though you really care lol thanks lol wtf omg lol
Freezie (10/09/2006 05:05pm):
Bottom team wins easily, meatshielding is easy due the fact infantries will waste one megaturn

Since OS nor BM have base support, they are fucked up for good once Artilleries and
Rockets come to play, and the other 6 will capture everything by then
jhuni (10/09/2006 06:56pm):
The least you can do in this case is take off one layer of the pipe seam.
Username314 (10/14/2006 12:29pm):
I think I'll just add some base for OS and BM.



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