Creator: blackmoocow || First Published: 10/09/2006 || Players: 2 || Size: 20x20
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
blackmoocow (10/30/2006 05:24pm):
who would rate this a 9?!?!?1...i didnt think it was that good, and too think, this was the first map i made too, lol. anyway, people please rate all my maps, i would like it very much. |
|
BraveGhostofYou (01/11/2007 02:13am | Edited: 01/11/2007 02:14am):
5/10 No FTA counter Ports are kind of useless except for carriers and battleships 2 chokepoints are only way for ground units to advance Airforces and Carriers/Bships will dominate map. You can add a FTA Counter, make both bodies of water connect(removing the bridge, and moving the road to the top/bottom of the map to get to airport Island remove the mountains on the left right side next to the airports, why? Because those chokepoints will make the game very slow since you need ground forces to head north/south, also the airports will stall the armies as well. |
|
blackmoocow (10/08/2007 07:49pm):
well....back before the crash i did fix this and lots of people liked it, maybe i'll fix it again |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites