Creator: FloorPanels || First Published: 10/22/2006 || Players: 2 || Size: 20x20



























































































































































































































































































































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
FloorPanels (10/22/2006 04:29pm):
is it possible? |
LuminescentSword (10/22/2006 04:54pm):
OS wins (assuming creator wants OS to be Javier) for a very obvious reason. |
FloorPanels (10/22/2006 05:07pm):
how many towers would i need to build to make it almost even? |
sirfuxalot (10/22/2006 06:53pm):
You do realize that a mere ten com towers makes Javier's units invincible? |
Silvera (10/22/2006 06:54pm):
No one can win because BM's HQ in ungrabable and assuming OS is Javier, they'll win. |
nyvelion2 (10/22/2006 07:33pm):
with that many towers OS doesn't even need to be Javier... |
Hans Lemurson (10/22/2006 07:35pm):
Let's see...Normal people get +10% attack per Com-tower. With 119 towers, that's +1190% attack, or basicly 13 times the normal strength. Now, this is Javier we're dealing with, and he gets his Defense boosted as well, so you have units that are dealing out 13 times their normal damage, while taking only 1/13 of any damage dealt to them. With stats like this, Infantry will be pwning tanks, and OHKO-ing the lighter vehicles. The Mechs on the other hand...NOTHING can resist those, they'll make mince-meat out of Mega-tanks. The battle will end when BM's battleships, having run out of ammo, simply sink due to finally running out of fuel. |
jhuni (10/22/2006 08:30pm):
Its a stalemate... Nothing can klill the piperunner, and javier with 10 comm towers is totally invincible from all attacks. |
SmileKZS (10/23/2006 04:10am):
There is NO piperunner! These are APCS on pipes you action-before-minder! Your comments sux. Or post some valuable comments. I mean @jhuni. |
SmileKZS (10/23/2006 04:11am):
Also this is a joke map isn't it |
gunner1138 (10/23/2006 05:46am):
There IS a piperunner on BM's base. And jhuni makes great comments. |
saintjimmyisgod9 (10/23/2006 01:27pm):
if BM is smart enough to not move their PR they force a stae mate. @hans= javier doesnt take 1/13 of damage. with 10 com towers, he's 200/200 which means any attack he makes that does damage kills, and all attacks to his units get 0%. He still counters for pwnage though. |
psychoticguyLOLENDGAME (10/23/2006 09:00pm):
200 offense is only double damage 200 defense is invincibilty though |
DragonKnight (10/24/2006 08:05pm):
200 def is invincibility. This is how it works: 100 def means no special resistance 110 def means 10% of the damage is taken off 120 def means 20% of the damage is taken off 130 def means 30% of the damage is taken off 140 def means 40% of the damage is taken off ............ 190 def means 90% of the damage is taken off 200 def means 100% of the damage is taken off or damage is nulled For example: Infantry deals Infantry (100 def) 55% Infantry deals Infantry (110 def) 49% (it rounds down right?) Infantry deals Infantry (120 def) 44% Infantry deals Infantry (130 def) 38% (that's Kanbei, ouch) Infantry deals Infantry (140 def) 33% ............... Infantry deals Infantry (190 def) 5% Infantry does not deal damage to Infantry (200 def)---- 0% |
Creepy Crawly (10/25/2006 05:20am | Edited: 10/25/2006 05:22am):
it would be cool if you put some BM infantry over the com tower side, take out the OS HQ from there and put it somewhere else, and get rid of the pipe seams. that way OS is forced to destroy all the strong units or they will get pwned. (since the infantry will capture their com towers)... im just givin a though. bad thing is... there is still a possibility of a stale mate. even though my idea doesnt make the game very equal. it would still be fun..(IF and only IF no other bad things are found AFTER my idea is used, if it gets used) |
kotarofuma (10/25/2006 07:28am):
the blue army will certainly win look at the middle lines. battleships and copters are super effective against infantry |
kotarofuma (10/25/2006 07:29am):
mayb not coz of the towers didnt see that |
silentsword (10/25/2006 10:49am | Edited: 10/25/2006 10:51am):
Infantry and mechs cannot ever fire upon battleships. However, the BBs will eventually run out of fuel. If OS is not Javier, then BM should win (BM's units should be able to kill all OS units if OS attacks, and WILL kill all OS units if OS hangs back). Infantry do about 13 damage to a megatank with this many com towers, and the megatank kills the attacking infantry (although I guess if you had a big enough stream of them...) If OS *is* Javier, then it is a stalemate so long as Blue Moon doesn't let the Piperunner get attacked (just keep it on the HQ). If the Piperunner is destroyed, then OS wins after 50(?) turns (the Battleships sink). Remember, Defense of 200 or greater = no damage (and defense is not decremented by HP except for the terrain portion of defense). Regardless of COs. Regardless of unit. (This is why you do no damage to a 10 HP unit on mountains or HQ when Kanbei activates his SCOP on the carts) |
oomouwmouw (10/25/2006 03:58pm):
you CAN use damaging COs (hawke, for one) to damage units. You just can't kill them. |
Pyrranha (11/04/2006 01:47pm):
Interesting battle: OS Grimm vs. BM Colin. |
keeperofthescarf (11/05/2006 11:29am):
Tag team of Nell - Hawke can win this no problem. Some of the time that Nell attacks, she'll do the extra damage. After 5 Black Storms, the enemy army will have to do some major joining to stand a chance, and that means they either go on the defensive to protect the HQ or risk BM slipping in units to cap. If you don't allow tag teams (as in AWBW) I'm not sure how viable a win for Nell alone is, but it is certainly conceivable, at least. This is much easier to accomplish in AWBW than AWDS due to damage rules, but yes, this is possible. |
Jajit (11/07/2006 11:19am):
With invincibility defence wise (which Javier possesses thanks to those towers) luck does nothing at all. Even damaged units have 200 defence, and are invincible here. So yes, it is impossible. |
AdvanceBurns37 (11/08/2006 06:59pm):
stalemate, stupid piperunner on the BM HQ is blocking is always alive because of covering pipes, unless someone is stupid enough to move it on the pipes. |
Kiyobi (11/15/2006 09:46pm):
Forget the Nell/Hawke tag team, gimme Rachel/Hawke. |
thegrahamvan (11/18/2006 01:22pm):
you can't get lucky if the person has 200 defense. defense affects luck just as much as it affects damage, which is why its less likely to do more damage to kanbei's units and more likely to get lucky against grimm. so even if all of javier's units only have 1 life there is no way you can kill them |
nyvelion2 (11/21/2006 03:46pm | Edited: 11/21/2006 03:47pm):
Even if OS is Javier, they can't win if BM is Nell and Nell gets a SCOP and can OHKO everything. |
Earth and Sky (12/01/2006 10:15pm):
Hmm.... Let's see. If I calculated correctly, Orange Star has 118 Com Towers. Without Javier, we're looking at +1180% offense (If Com Towers add +10% like I remember). With Javier, you can add 1180% defensive power to ALL the units (1190% at a range, as if it makes a difference). What, pray tell, can stand up to that? I might be overlooking something, but...... |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.