Creator: The Republic || First Published: 10/26/2006 || Players: 2 || Size: 15x15
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| Comments: |
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The Republic (10/25/2006 02:56pm | Edited: 10/30/2006 09:47am):
Concept: Vital supplies and intel are located in this heavily patrolled compound's research facilities. An elite commando squad has infiltrated the sewage system and must capture as many properties as possible before being found and liquidated. Compound garrison must prevent loss of assets at all costs. Settings: Fog of War: On Capture Limit: 5 (probably no need for bans since powers will not charge enough...) |
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dkapitated (10/26/2006 05:15pm):
I think this map looks pretty cool. Definitely a great (and unique) idea. |
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jhuni (10/26/2006 07:12pm):
Well JS is going to capture the same amount of properties no matter what you try, and do... OS Has FTA, so he moves his MD.tank to the left side, and his tank to the right OS blocks a city with his tank, and one with his MD.tank then sends his rockets down, and JS captures a total of 2 cities at most. |
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The Republic (10/27/2006 10:37am):
OK - first change is to switch invading team to OS thanks for comments so far |
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Mechalviathan (10/27/2006 03:01pm):
Just finished a game on this map. I like the concept, but there are a couple of things. 1. Powers don't matter, you'll never use them. In fact I think that the invaders NEED to be Sami or Sensei to have a chance, there's really no other way that they are going to stand to that medium tank. 2. It was a bit wasy to camp enough cities with rockets that there were 2 or 3 cities I didn't have to defend because of that. Maybe there could be more cities that would need rocket protection. As it stands, OS just defends the West and Southeast ones, and the tanks can handle the rest. There needed to be a strategic reason for me to move those rockets. 3. In fact, I think that the APCs should go, maybe a base to refuel so that OS can't just keep them parked in the ideal range. 4. Maybe a Md Tank is a bit too much, unless you first strike it with all 3 mechs, it will still ruin one of their capture abilities, and the rest will probably get crippled by the other tank or rockets. 5. Maybe OS HQ can be moved to somewhere that HQ capture is more of a threat? I never felt that it was in danger because my tank could be close enough to strike it while still in a position useful to the rockets for spotting. I do really like the idea, but I think the invaders are bit screwed from the get go. Even an extra mech to make them a legitamate threat to the defending armour could go a long way. With a few tweaks I think this could make a really fun and defenately unique map. Keep up the good work. |
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The Republic (10/30/2006 12:04pm):
@Mechalviathan: thanks much for comments, appreciate it I will basically do what you have suggested + a couple other things people have mentioned, as soon as the current games are finished |
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The Republic (11/08/2006 02:05pm | Edited: 11/08/2006 02:06pm):
Changes have been made :D It's still pretty tough for invaders to cap 5... 4 is no problem though. I may have to shift a city or two... |
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jhuni (12/03/2006 03:53pm):
Os has a very high chance of capturing BH's HQ now. 4 mechs + 1 infantry > 2 tanks + 1 mech, and then OS has a extra infantry to capture the HQ. |
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