Creator: punyinfantry || First Published: 10/26/2006 || Players: 2 || Size: 20x20
Categories: None
Rating: 8.67 in 3 ratings
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Comments:
jhuni (10/26/2006 09:15pm):
Nice landlocked ports!! Chokepoints, and FTA greatly hinder playability of this map, and thus
adduces my overall appraisal of 7/10, due to good terrain variety -- reef usauge.
jhuni (10/26/2006 09:16pm | Edited: 10/26/2006 09:17pm):
Double post deleted. ÇÏ´À´Ô¿¡°Ô µµÀüÇØ
Shyna2Eldor (10/26/2006 09:17pm):
The ports are blocked by shoals, so only black boats and landers can leave the ports.
There's first turn advantage, too, since Orange Star can get to an airport faster than
Blue Moon can. Grit would be a big problem on this map, too (I'm guessing he'd be banned,
though).
punyinfantry (10/27/2006 04:00pm):
How's this?
jhuni (10/27/2006 04:14pm):
Wo where did the reefs go I've no clue what you did to this map, but I have to lower my
rating of this map by 4. Now my rating is 3/10
legor17 (11/01/2006 04:44pm):
unlock the ports so ppl can use more than just landers/black boats. also, mix some forests
up w/ plains and definitely add some REEFS. reefer madness hehe.

also, i just noticed that your airport placement heavily favors BM. even with the touching
shoals, OS can only contest one airport whereas BM can do both. 6/10
punyinfantry (11/17/2006 12:54pm | Edited: 11/17/2006 01:27pm):
ok i am going kinda revert the map back to the way it was and i am unlocking the ports
changing
airport placements. I gave blue a city in red's base to counter red FTA although i dun
think it was necessary.
jhuni (11/17/2006 03:16pm | Edited: 11/17/2006 03:18pm):
You seriously need to fix the road, and reef placements, so that they aren't blocky...
Then you need to fix the centralized bases. 8/10
legor17 (11/17/2006 04:05pm):
OS needs to be able to get to the BM city right on day 2. replace the mountains with
forest/plains. also, don't stick reefs right into a stretch of shoals. also, your placement of
shoals/plains/roads is a little mashed up. shoals and roads are the same in terms of
movement costs across the board, so don't interrupt your roads with shoals. and while
you're at it, make sure you replace some of the roads with t-intersection tiles- right now it
looks like crap. still, 8/10 for better terrain variety + incentives to use the whole map.
punyinfantry (11/17/2006 04:09pm):
oh shoot...i totally meant it to be that way... >.< i wanted to add terrain variety to the
extreme. Replaced roads with plains to balance the map. >.< As for the broken roads in
between the islands, i did it so that vehicles still could cross and now ships can cross
in between. I acknowledge that i went a little overboard with reefs.
punyinfantry (09/28/2007 12:07pm):
revamped the map alot. I dunno if it is any better now.



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