Creator: Teegarden || First Published: 10/28/2006 || Players: 3 || Size: 25x20
Categories: None
Rating: 5.50 in 2 ratings
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Comments:
Teegarden (10/28/2006 12:55pm):
This is my submission for a map design contest:
http://awbw.amarriner.com/forum/viewtopic.php?t=7073

There are many interesting sea creatures in Mackerel Bay. There's mackerels (of course!),
mantas, octopus, even lobster! As such, this is a very sought-after bay. Will it be the very
industrialized Purple Lightning that will get their hands on it first, or will the super-rich Teal
Galaxy Fishing Fleet (tm) defend their bay?

This game can be played as a free-for-all or as a 2-vs-1 match. If you do teams I personally
suggest TG and BM so that both can share sea and air units. On a free-for-all BM will be
struggling against both armies so as not to get eaten. (Just like real mackerel!) Also, all
armies start off with five properties of some sort.

You may want to ban Drake, Eagle, Sasha, and Colin in this game. Definately ban Grit and
Hachi. (Battleship range is incredible on this map.) You may want to increase funds to 1500.
Also, you should ban black bombs. If you are doing a FFA you should also ban all air units
except TCopters so PL does not have a very unfair advantage.

Oh and if you want to, you could do TG & PL vs BM to see how many days BM can last.
jhuni (10/28/2006 01:53pm):
It wouldn't be that bad of an idea to change the shoals direction around to make it look better
in the central area so that the shoals are pointing toward the rivers, and not the sea if you
know what I mean.
Teegarden (10/28/2006 06:06pm):
Actually I tried that at first but as it turns out, the bottom shoals has a thick landmass
attached to it to make it look more natural when it connects to land above it. So it didn't look
natural at all. Instead I tried to make it look like waves as best I could.



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