Creator: substanceabuser || First Published: 11/01/2006 || Players: 2 || Size: 20x20
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| Comments: |
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substanceabuser (11/01/2006 02:47pm):
the bigger and improved coast guard map still think it needs somethin then comment or if u wish to praise me :P then comment or look at some others of mine http://awbw.amarriner.com/forum/viewtopic.php?p=129122#129122 |
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jhuni (11/01/2006 02:54pm | Edited: 11/01/2006 02:55pm):
The little something this map needs is more bases, and the big something this map needs is symmetry. |
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substanceabuser (11/01/2006 05:11pm):
meh i dont like symmetry too much kinda bores me makes it feel like the players could mirror each others moves for awhile but i could definetly add another base or two :) |
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Hans Lemurson (11/06/2006 01:59am | Edited: 11/06/2006 02:02am):
This map is weighted towards BM. BM has better access for attacking the bridge from their factory, and OS will have a hard time keeping control of the cities in the upper-right. Also, the Naval battle will most likely take place on OS's side of the river, which means BM will be able to bring Battleship-guns to bear on OS turf, and OS can't do that until they win at sea. |
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sirfuxalot (11/06/2006 04:46pm):
The map needs more than a single bridge. |
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substanceabuser (11/08/2006 01:54pm):
repubbed again there r now two bridges so that there isnt just one chokepoint and with the second bridge now in place itll be easier for OS to defend their northern cities also the base on OS side was moved further north so its more in 'tween the two bridges the rivers opening into the sea has been moved as well now naval battles will take place further from OS territory and rather than a single BM city on OS side i put a BM infantry at their base |
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