Creator: substanceabuser || First Published: 11/01/2006 || Players: 2 || Size: 20x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
substanceabuser (11/01/2006 02:47pm):
the bigger and improved coast guard map
still think it needs somethin
then comment
or if u wish to praise me :P
then comment
or look at some others of mine
http://awbw.amarriner.com/forum/viewtopic.php?p=129122#129122
jhuni (11/01/2006 02:54pm | Edited: 11/01/2006 02:55pm):
The little something this map needs is more bases, and the big something this map needs
is symmetry.

substanceabuser (11/01/2006 05:11pm):
meh
i dont like symmetry too much
kinda bores me
makes it feel like the players could mirror each others moves for awhile
but i could definetly add another base or two :)
Hans Lemurson (11/06/2006 01:59am | Edited: 11/06/2006 02:02am):
This map is weighted towards BM. BM has better access for attacking the bridge from their
factory, and OS will have a hard time keeping control of the cities in the upper-right.

Also, the Naval battle will most likely take place on OS's side of the river, which means
BM will be able to bring Battleship-guns to bear on OS turf, and OS can't do that until
they win at sea.
sirfuxalot (11/06/2006 04:46pm):
The map needs more than a single bridge.
substanceabuser (11/08/2006 01:54pm):
repubbed again
there r now two bridges so that there isnt just one chokepoint
and with the second bridge now in place itll be easier for OS to defend their northern cities
also the base on OS side was moved further north so its more in 'tween the two bridges
the rivers opening into the sea has been moved as well
now naval battles will take place further from OS territory
and rather than a single BM city on OS side i put a BM infantry at their base



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