Creator: satou || First Published: 10/31/2006 || Players: 8 || Size: 15x15
Categories: None
Rating: 5.00 in 2 ratings
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Comments:
satou (10/31/2006 02:52pm):
idea taken from: http://awbw.amarriner.com/prevmaps.php?maps_id=14278

the main issue with the original was that OS always win, and some vision issues, so i made
it that actually, with the silos and if everyone but OS is Nell, there's a chance to beat
the Mega and capture OS HQ

also added some silos for OS to prevent cheap HQ capture.

OS should be sonja so the Mega has a chance to "seek and destroy" infantry, also recons
and OS infantry help with vision issues...

however, dunno if it really works :/
sirfuxalot (10/31/2006 04:27pm):
You need to add some more woods I think. And maybe a few mountains.
jhuni (10/31/2006 09:40pm):
"the main issue with the original was that OS always win"

So whats the point of this map if you didn't fix the main issue?
jenkins (11/01/2006 07:11am):
LOL jhuni, you're an idiot. OS will not always win, what with all those missile silos. Just hit
the Megatank four times and then pepper it with machine gun fire.

If you insist on making it overkill, you could add way more forests and change all the infantry
to mechs.
V38 (11/01/2006 10:37am):
If the mega stays on the hq, it doesn't matter how many missiles you fire, it can recover.
There is no problem with Orange Star always winning, surely, victories aren't so important
are they?
satou (11/01/2006 11:19am):
if the mega stays on the HQ, 3 silos plus 1 attack with nell = KO. As far as I know,
Nell's +10 luck ignores defense, so is enough to beat down that 1hp Mega.

Of course, infantry players need to cooperate to accomplish it ;)

PS i assume you all know this plays on FOW...
jhuni (11/01/2006 11:34am):
No even in that case OS'll just repair, and his first turn he can do so much damage that it
doesn't matter. Take of OS's missile silos.

RE: LOL jhuni, you're an idiot.
No basis, again. And you're statements were both disproved, so whos the idiot?
satou (11/01/2006 12:28pm | Edited: 11/01/2006 12:29pm):
RE: No even in that case OS'll just repair, and his first turn he can do so much damage
that it
doesn't matter. Take of OS's missile silos.
~

ok, here's how infantry can win. *being Mega on HQ or OS cities*

any infantry 1: find the mega (if it's not in sight range of any infantry)
any infantry 2: launch a silo
any infantry 3: launch a silo
any infantry 4: launch a silo
any infantry 5: deliver the final blow

and you've got 7 infantries to do so...

OS silos are for preventing cheap HQ capture; that is, mega being far away from HQ or
being blocked by 2 infantries.

if so, maybe add one more silo in the main arena and more forests

as I said before, to beat mega YOU MUST COOPERATE
but after all, the game is "run from the megatank!" so it's mostly that OS is gonna win...
unless you decide to cooperate ;)

PS:On Mega's first turn cannot do any damage, due to FOW
jhuni (11/01/2006 01:32pm):
Hard to understand is it?

Given: Nell D2D - Can do up to +15% extra damage.

OS-day-1: Megatank moves 4 spaces, and does ~about +Infantry: 135% to the GS infantry.
Fires a missile on YC, and GE, and saves the other 2 missiles.

Opposition-day-1: OS's megatank can't be hit by nell's infantry
If they fire there 3 missile silos right there, then OS fires a missile silo at the two areas that
fired missile silos (not YC/GE), and if they try to push on OS after firing the missiles if they
push on OS, due to his superior movement with his megatank he can run back to his HQ
without any opposition, and heal. So they shouldn't fire any missiles.
OS-day-2: Depending on oppenents positioning no-matter what they do he should be able to
fire 2 missile silos, and then run his megatank back to his HQ without any opposition.
From that point on they can never get into the situation you gave, OS will just keep picking
them off one by one, and put himself into a position without any opposition.

A situation with the givens previously stated is possible, but in a theortically optimized
situation OS wins without any possible counter which is what I was explaining.

Your reasoning is faulty, because a situation where you can "deliver the final blow" should
never ocur with OS's missile silos. A 7 hp Nell infantry can't kill a 1 hp megatank with 3+
defense stars. The luck %'s decrease with defense stars, and hp count.

felix45 (11/01/2006 04:02pm):
jhuni, this game type is meant to be played with fog off for 1.

for 2, it is actually now possible for the infantry to win whether you like it or not. Possible, not
probable.

for 3, this game type is a JOKE MAP. god you are stupid.

do you understand what a joke is?
jhuni (11/01/2006 04:54pm):
RE: jhuni, this game type is meant to be played with fog off for 1.

Fog off or on it makes no difference, megatanks movement = 4 infantrys movement = 3, and
OS has a FTA advantage over

RE: for 2, it is actually now possible for the infantry to win whether you like it or not.
Possible, not probable.

Read my post.

RE: for 3, this game type is a JOKE MAP. god you are stupid.

I'm well aware that this is a joke map, but that has no relavence to what I was explaining.
Atleast authenticate your assertations, and I'm suprised how much I have to say that.

RE: do you understand what a joke is? (clearly I do)

Do you know that your supposed to capitalize at the start of the sentence?... oh well I guess
you learn something everday!

For-1: Capitalize at the start of your sentence.
For-2: Back up your statements give them a basis.
For-3: Don't call people stupid it makes you look stupid.
satou (11/01/2006 07:00pm | Edited: 11/01/2006 07:54pm):
well, the one who does not seem to understand is you jhuni...

see, if OS moves towards GS, mega is pretty much screwed:

day 1, OS moves towards GS, fires 3 silos at: a) 3/GS infantry b) 1/ GS, 1/BM, 1/JS c)
anyone before + YC/GE

BM moves next to OS city
GE launches silo at mega
YC moves forward or just pick his nose oO
BH launches silo at mega
RF launches silo at mega -> now mega has 1hp
GS attacks in a suicide motion and dies XD - now, as i said before, i was aware that luck
ingnores defense (and terrain defense) and it's not-so-dependent of
firepower-HP (mostly like "nell may inflict 1-2hp more damage each attack"), but even if
i'm wrong and you're right, ok, GS infantry dies and mega stays 1hp (this, assuming GS is
at 1hp too / 3 OS silo attack; if it's at 7hp, i think that it may cause significant
damage, mabye not to kill mega but to weaken it enough to...)
-BD moves next to OS city

- day 2, mega returns to OS city/HQ to get some HP
if mega returns to HQ, then BM just look after it/ if it returns to OS city, then attacks
with 7/10 hp
if mega survives/is on HQ, then yellow comet attacks with 7/10 hp
if mega survives (either scenario), then BD attacks with 7/10hp, and with some luck, Mega
is out for good :)

also, if mega returns to HQ, GE and BH can also attack it.
I'm assuming that OS fires the silos on 1st turn because that way he/she can know the
infantries' position, on 2nd turn, that will be harder to do (again, FOW) unless OS
follows this guide :P, but even if so, with so many infantries attacking, i think there's
not much OS can do about it
OS is supposed to win but just because ppl does not cooperate between them.
jhuni (05/28/2007 03:56am):
Well if you are so pro make this face:

>_<



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