Creator: Belgain Roffles || First Published: 11/02/2006 || Players: 3 || Size: 30x20
| Categories: C-Rank, FFA Multiplay, Standard | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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jhuni (11/03/2006 02:11pm | Edited: 11/03/2006 02:12pm):
10/10 Fair, and it has pretty good terrain variety. |
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Username314 (11/03/2006 04:08pm):
Grit can still super snipe. These maps don't work. |
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Hans Lemurson (11/03/2006 04:30pm):
So don't be a 1-rating f*cktard, and BAN GRIT. You could actually compress the spaces between each playing-field to just 5 instead of 6. Also, there are tons of artistic options for what you could do with that boring empty space. Celtic knotwork? A 3-player map inherently cannot be fair (where victory is by skill alone), since there always exist the possibility for just ganging-up on one player. 9/10 Since I think that the battlefields could be a little more open. It's true that this map was made within the restrictions of the 20x30 available to you on a cartrige, but AWBW allows for more space. Perhaps I am being too harsh, but since I already voted, it matters not. |
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satou (11/04/2006 04:43pm):
GE is missing a city, in the center front (the one 5 tiles in front of its HQ) |
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jhuni (11/05/2006 02:25am):
I didn't notice, you should probaly fix that, but the maps still good regardless. |
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aiHD (11/11/2006 10:21pm):
Should really go without saying, but piperunners break the balance. |
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Kodorzio (11/20/2007 02:02am):
so, if red wins over blue, and red wins over green, how the hell is red going to win over green and blue at the right most part??????? |
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DJ Modulo (02/12/2008 08:19am):
If you captured 1 HQ, you defeated one of the nations. |
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sellout2154 (07/15/2008 07:21pm):
There should be a rule of no win by rout, otherwise this would be pretty much impossible to finish, except in certain cases. |
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Kruegster (02/16/2011 12:04pm):
I was thinking about doing a map like this =). 3 players and separating them on to three islands of 2 vs 2. I am not surpirsed that such an idea has been done a long time ago (on this map). I like it 10/10 =) A major factor to win is to be able to make a treaty with one player, take out the other player, then take out your former ally. A map like this could get interesting if there treaties and betrayals. |
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Nyvelion (05/02/2012 09:16am):
Lol, piperunners |
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