Creator: PDuo || First Published: 11/02/2006 || Players: 4 || Size: 5x5
| Categories: None | ||
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| Comments: |
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jhuni (11/03/2006 01:30pm | Edited: 11/03/2006 01:37pm):
This map can be reduced to merely waiting on your HQ. An opponent attacking you works to your advantage, because: 55% is the infantry V.S infantry set calculation, so add on the HQ, and it's 33% so you only take around 3 damage which is healed on the following turn, so you go back up to 9 hp, and you counterattack with the advantage, do to healing, so essentially the bases are never going to be captured because the waiting infantrys on the HQ's can just strike with the huge advantage of 'first strike'. FTA is not evident on this map, because its a stalemate. It's theoretically possible to win if other factors are given such as CO choice; Kanbei versus Andy isn't a stalemate, but this is based off the general assumption of CO's of equivalent value without regards to grimm. So this maps competitivity, and playability values are reduced to 0, and thus my overall apraisal is ultimately based off of this maps aesthetical value, so 4/10. |
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PDuo (11/03/2006 02:48pm | Edited: 11/03/2006 03:46pm):
I think you spent too much time thinking about this. Really, it's not a serious map at all...I just like really tiny maps. I'm thinking of doing a 2 player 2x1 map. Besides, you should see the version of the map I made for AWDS. It has oozium. |
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jhuni (11/05/2006 02:13am):
Well I can make full map analysises in a very short period of time, so I didn't really spend that much time thinking on this, maybe 5-10 minutes. |
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