| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
jhuni (11/05/2006 02:27am):
This maps only option for to allow good playability is a YC+OS V.S BM+GE matchup. There aren't very many neatrul properites either. |
|
NecroMage (11/15/2006 06:55am):
How is not having many "neatrul" properties automatically a bad thing? I don't think a capture fest is the creator's idea here... And why is OC+YC vs BM+GE the only viable option? BM+YC and OS+GE balances out FTA between the teams and means that people will have to fight over the airports. OS and BM might have some FTA in a FFA (Yay for acronyms!) but I could be wrong. My only real problem is the center. You gave everyone a lab, and that defeats the point of the lab completely. Make them cities so they heal or refuel the rockets or Neutral cities if you just wanted a defense boost. Giving everyone a lab at the start of the game seems pretty pointless. |
|
Nyvelion (01/07/2013 02:00pm):
You're neatrul |
|
icarus228 (12/26/2023 11:33am):
Seems like a pretty fun map. I rarely see maps that rely on pre deployed units. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites