Creator: Pyrranha || First Published: 11/07/2006 || Players: 2 || Size: 19x19
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| Comments: |
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Pyrranha (11/07/2006 10:08am):
Ah, yes, nothing quite like two heavily fortified sides bunkering down for a long, drawn-out combat. A classic matchup of fire vs. ice, with a few options. Like, will you bust open the back door to your fort to secure an early base, or keep that wall up and progress along the road? Speaking of which, there's enough roads here to keep Koal happy for a while. The airports are a ways away from combat, but a single bomber can crack the enemy fort wide open. A fine field on which to do battle. If you're really concerned about this place turning into an indirect fest, BAN artillery. Heck, ban rockets too if you want to, and make Piperunners the indirect of choice. That would be interesting. Comments, suggestions, votes, and monetary donations always accepted. |
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jhuni (11/07/2006 05:09pm):
Nice map, it seems quite well thought out. Theres one thing though income isn't quite balanced, give CL, another citie. 8/10 |
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Pyrranha (11/08/2006 08:39am):
How is income not balanced? Both sides start with the same income, and the map is symmetrical so the city placement is balanced... I don't understand what you mean by "income isn't quite balanced". |
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jhuni (11/11/2006 11:49pm):
I mean that you should make a RF citie neatrul, or something along those lines, to balance the incomes. 7,000 income isn't balanced by a infantry that can't even capture a citie in 2 turns. |
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Pyrranha (11/15/2006 10:50am | Edited: 11/15/2006 11:09am):
Ah. Good point. I will reposition the infantry after my current game is finished. Updated/10. |
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