Creator: The Republic || First Published: 11/08/2006 || Players: 2 || Size: 23x15
Categories: None
Rating: 8.00 in 7 ratings
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Comments:
The Republic (11/08/2006 03:29pm | Edited: 11/08/2006 03:37pm):
I tried to put things I enjoy in other maps: inland shoals, reward for saving up for battleships,
river/sea constructions, multiple fronts and fast/slow sections while keeping it a relatively
clean 1v1. For possible FOW there are reefs to mask sneak HQ caps.
sirfuxalot (11/08/2006 04:04pm | Edited: 11/08/2006 04:30pm):
Good map. The rivers look a little funky at spots, but other than that the terrain is good
and wide-open. I think the center properties might be too close together; you can keep
them in the same general area, just spread them so they arent so close to each other. I'd
have to play the map to figure how the FTA counter goes, but for now it
is a 9.
jhuni (11/12/2006 12:17am):
I like the concept used in this map to balance the general inferiority of airports, by making
the ports much farther out, and the airports quite far from the general area, and that you
won't be capturing the airport earlier then the port even though the ports farther out.
BM needs a little bit more FTA balance, so essentailly I agree with sirfuxalots overall
appraisal of this map. 9/10
The Republic (11/13/2006 08:01am):
Thanks for comments :)
After test game I will look into balancing BM's start a bit more
Fugue (02/02/2007 07:44pm):
The forests near the ports aren't symmetrical.
Ratatoskr (02/02/2007 08:21pm):
Heh. Fugue and I are playing on this, and yes, making them symmetrical would be nice,
seeing as we're both Lash.

I'd suggest switching the BM bonus city to one of the two in the center on their side,
because otherwise capture of both is possibly impossible without Sami, whereas OS can get
both securely.



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