Creator: Rawr ( . ) || First Published: 11/14/2006 || Players: 4 || Size: 20x20
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| Comments: |
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Rawr ( . ) (11/14/2006 11:24am):
This can be quite a fun map, i love FoW maps and addicted to cover and choke-points Best thing about FoW, is that i dont need to bother with moaning FTA whores, cause its annoying Part of the challenge is that you play against FTA That aside, enjoy the map |
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Deoxy Knight (11/14/2006 01:06pm):
and if you have FTA, then you don't have a challenge |
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The Republic (11/15/2006 12:35pm):
FTA does exist and OS making their first bcopter or bomber and positioning first is a big deal anyway there's too many towers in the center.. anyone who goes there and wins the struggle will instantly win the game; you could say in any map winning the center wins the game but there is no chance of comeback once you lose those towers here too much forest; yes i know FOW aspect but you can do that and still have roads; have trees next to roads or a road winding through trees; it's very annoying and slow to move vehicles 1-2 spaces a turn I think otherwise it's decent; just not a style of map I like - 6/10 mainly because of too many towers |
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jhuni (11/15/2006 06:41pm | Edited: 11/17/2006 06:16pm):
Sorry, but competivity of this map is greatly attenuated, by the irrefutable existance of symmetric-FTA. 5/10 A deductive procedure giving the reasoning behind my overal appraisal of this map is given. -1: Overly base heavy, and thus provoking infantry/mech spams, and reducing playability. -1: Far from wide open, with 4 2-space wide chokepoints, and a several mountains. -1: Centralized bases intesifie the FTA, and a variety of other given issues. -2: The clear FTA given in this map, which will probaly making this map be mostly played against computers, because playing against humans is already a challenge enough, so this map isn't needed on AW:BW since it's a human-to-human competitive site + wood clumps... |
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