Creator: substanceabuser || First Published: 11/13/2006 || Players: 2 || Size: 11x20
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| Comments: |
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substanceabuser (11/13/2006 09:21pm):
hahahaha i just thought this up outta nowhere but it seemed like a good idea at the time fog must be enabled and sonja, javier, and sami might have to be banned the comm towers r only there to ensure that OS will get a one hit kill every time though i dont know the formulas with aa guns+4 comm towers v mech units with forest defense so if thats off tell me and ill fix other than that its a basic game of hide n seek and if u wanna see more of mine then go here... http://awbw.amarriner.com/forum/viewtopic.php?p=129122#129122 |
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Hans Lemurson (11/15/2006 01:19am):
4 Com-towers will have you doing 117% damage to Mechs on a forest. If all you wish to do is guarantee a OHKO on Forests, 2 Com-towers will suffice (101%). |
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TTH (11/15/2006 10:48am):
Except if you use a CO with an attack malus. |
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jhuni (11/15/2006 06:46pm):
It's likely GS will win, without the advantage of the B-button in FOW, because all he has to do is move his apc far enough to drop a mech on the mountains, and it's probaly over, but you have to be careful where, and when you drop them. |
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substanceabuser (11/15/2006 09:19pm):
yes youre right jhuni from my tests i've been runing with this map it is a playable and somewhat fun map though i will have to rid of the apc and ban kanbei from this map the four tests im running on it currently everyone chose kanbei which allows the mechs to fight back and really doesnt play fair with hide n seek rules but once those games are over i'll repub it |
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jhuni (11/15/2006 11:04pm):
Why did you make 2 versions of this map? |
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substanceabuser (11/16/2006 10:53am):
the first one i set up was a 9x20 and by setting the aa's at specific positions they would be allowed to see anything advancing on their hq so sneaking a mech past them would be impossible i renamed it (poop), set this one up, let it live for another day and deleted it |
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