Creator: Maraj || First Published: 11/16/2006 || Players: 4 || Size: 23x23
| Categories: None | ||
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| Comments: |
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OffTheWall (11/16/2006 07:44pm):
Well, I'm not much of a map critic, but it seems fairly interesting and playable, so I give j00 a nine. |
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sirfuxalot (11/16/2006 09:32pm | Edited: 11/16/2006 09:32pm):
He blocked off a few spots in the sea with shoals. |
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Maraj (11/16/2006 09:35pm):
...What do you mean, I "blocked them off?" |
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Kaminosai (11/16/2006 10:17pm):
Landers and Black Boats are the only sea units that can move through shoals, so there's a couple places where other naval units can't pass through. |
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Maraj (11/17/2006 12:15am | Edited: 11/17/2006 12:16am):
Oh, shoals. For some reason I thought you were talking about reefs. Yeah, I hadn't thought of that for some reason. I'll deal with it after these games end, I guess. And why is no one rating it, damnit? :P EDIT: Also, is there anywhere this problem exists except on the OS/BM corners? Well, and the edges, but no one would care over there anyway. |
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jhuni (11/17/2006 06:31pm):
Switch OS, and GE, to optimize the balance given in this map, which for one wiill allow a balanced team game (YC+OS VS GE+BM), and give GE a infantry to allow balanced FFA games, so it's essential for you to follow these instructions. Also it's logically incorrect to have bases on islands, because they prohibit assaults given on the islands, and thus they provoke hegemonic control. The ports have a significant degree of obsoletity do to the easily controlled airports. |
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Maraj (11/18/2006 12:34pm):
What's wrong with the teams being on corners? Makes it more interesting, at least in my opinion. I'll give GE an infantry, though, you're right. About the bases: ...I'm pretty sure that's the point, but perhaps I'll remove one of them after the games going on right now. And the idea is that air units are lab units. |
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