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| Comments: |
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jhuni (11/19/2006 12:44am):
Somewhat chokepointy, has a significant degree of asymmetric based issues, and OS gets the first base because of differing property placement from the asymmetry. |
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guffey (11/19/2006 11:15am):
is that better, i fixed some stuff up. added more brigdes for different routes. made a few of the cities and bases more controversial |
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jhuni (11/21/2006 12:01am):
Yes it's greatly improved over it's previous version. OS can't always get the base now. |
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D0uble_Tap (09/03/2018 07:30pm):
Tried playing this multiple times on AW4 / Days of Ruin As OS: Green AI [No CO] always gets the north base and the three cities to the west of it, which allows it to snowball and take the COM Tower and surrounding cities from OS, snowballing to sending AW4 Megatanks / bombers / fighters to OS base, devolving gameplay to mech / anti-air spam from a steadily dwindling income [as most units that survive have to spend time regenerating hp on cities] Blue AI [No CO] has exceptionally hard problems getting outside of its river. OS can easily keep them west of the south base, and Green can easily keep Blue in their home side of their river thanks to that base being there. In short, Green basically gets the entire top half of the map for free while Blue struggles to even get out of their base, and while Red can push out more easily, Green can easily clobber OS with numbers |
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