Creator: kevmauldin || First Published: 11/20/2006 || Players: 8 || Size: 30x30
Categories: None
Rating: 5.18 in 11 ratings
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Comments:
kevmauldin (11/19/2006 03:50pm):
this map is a re-creation of the game www.threekingdoms.com/game
the original map was created by BetaRuler
kevmauldin (11/19/2006 03:55pm | Edited: 11/20/2006 04:33pm):
Black Hole=Nanman
Green Earth=Shu
Yellow Comet=Wei
Blue Moon=Jin
Brown Desert= Scarves
Pink Cosmos= Wu
Red Fire= Han
Amber Blaze= Qin
kevmauldin (11/20/2006 10:47pm):
you may be wondering why there are so many bases/factories in places where they are
pointless and bottlenecks and water in such random places. well heres why: in the game
this is from you can move diagonally, and you can move on water, but not on mountains.
kevmauldin (11/20/2006 10:47pm):
you may be wondering why there are so many bases/factories in places where they are
pointless and bottlenecks and water in such random places. well heres why: in the game
this is from you can move diagonally, and you can move on water, but not on mountains.
jhuni (11/20/2006 11:36pm):
2 words are all I need to describe this map: BASE HEAVY!!!!!
kevmauldin (11/21/2006 12:02am):
well this map is based on another game, and thats how the game is, so thats how i made the
map
Athrosu (11/22/2006 08:15am):
Chokepoints EVERYWHERE, too many mountains and streams, and too many bases, not to mention
that it's imbalanced. The obstacle-heavy map design makes this an infrantry-heavy map (for
example, Black Hole has little use for vehicles because there are no paths from any of
their bases to any enemy base or HQ). But at the same time, the map is too big and has too
many bases and too many funds for an infantry battle, since the infantry would move slowly
and have high defense while there would be no shortage of funding - it'd be a constant
monotonous game of infantry/mech rushes held off by Rockets stuck sitting on the
closed-off bases.

Additionally, "I based this map off something else" does not excuse it being a bad map or
it being a map unsuitable for AW games.
kevmauldin (11/22/2006 09:49pm):
well its kind of like those sprite maps everyone makes, which are completely pointless and
are "unsuitable for AW games", but people make them none the less just to look like
something, and are almost never made playable, thats basically what this is, a sprite map
made to look like the map from the game, but i made it playable, the map works perfectly fine
for the game its based on because most of those choke points arent chokepoints in the
game its from.
kevmauldin (05/31/2007 10:31pm):
oh, and the goal of this map is to capture ALL 88 properties (not including HQs). Since this
can take a very long time, to increase the speed of this game decrease the number of
properties to win to 66(6kingdoms instead of all 8) or have 4 teams of two and all properties
to win.
Falcapone (06/06/2007 06:21pm):
Shu doesn't have any territory though.. well atleast not yet.. they are supposed to be
wanderers
SandSkin (06/07/2007 02:52am):
RE:
kevmauldin (11/19/2006 03:55pm):
Black Hole=Nanman
Green Earth=Shu
Yellow Comet=Wei
Blue Moon=Jin
Brown Desert= Scarves
Pink Cosmos= Wu
Red Fire= Han
Amber Blaze= Qin
Last Edited on 11/20/2006 04:33pm

Theres a little army connection gone wrong.
(Needs to swap with BD)Black Hole= Scarves
(correct)Green Earth=Shu
(Needs to swap with BM)Yellow Comet=Jin
Blue Moon=Wei(Cao Cao was always imperal Blue)
Brown Desert= Nanman(describs Meng Huo)
(OS will work or PC)Pink Cosmos= Wu
(Correct)Red Fire= Han
(correct)Amber Blaze= Qin
kevmauldin (06/08/2007 02:56am):
well its based on the game threekingdoms.com/game, the colors might not match what they
should be from the books, but this is what they are based on placement in the game, and the
colors assigned them in the game, the colors on this map are as close to the colors on
threekingdoms.com/game as i could get them.
Nyvelion (07/15/2016 08:23am):
This isn't even close to resembling China.



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