Creator: kevmauldin || First Published: 11/20/2006 || Players: 8 || Size: 30x30
| Categories: None | ||
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| Comments: |
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kevmauldin (11/19/2006 03:50pm):
this map is a re-creation of the game www.threekingdoms.com/game the original map was created by BetaRuler |
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kevmauldin (11/19/2006 03:55pm | Edited: 11/20/2006 04:33pm):
Black Hole=Nanman Green Earth=Shu Yellow Comet=Wei Blue Moon=Jin Brown Desert= Scarves Pink Cosmos= Wu Red Fire= Han Amber Blaze= Qin |
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kevmauldin (11/20/2006 10:47pm):
you may be wondering why there are so many bases/factories in places where they are pointless and bottlenecks and water in such random places. well heres why: in the game this is from you can move diagonally, and you can move on water, but not on mountains. |
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kevmauldin (11/20/2006 10:47pm):
you may be wondering why there are so many bases/factories in places where they are pointless and bottlenecks and water in such random places. well heres why: in the game this is from you can move diagonally, and you can move on water, but not on mountains. |
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jhuni (11/20/2006 11:36pm):
2 words are all I need to describe this map: BASE HEAVY!!!!! |
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kevmauldin (11/21/2006 12:02am):
well this map is based on another game, and thats how the game is, so thats how i made the map |
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Athrosu (11/22/2006 08:15am):
Chokepoints EVERYWHERE, too many mountains and streams, and too many bases, not to mention that it's imbalanced. The obstacle-heavy map design makes this an infrantry-heavy map (for example, Black Hole has little use for vehicles because there are no paths from any of their bases to any enemy base or HQ). But at the same time, the map is too big and has too many bases and too many funds for an infantry battle, since the infantry would move slowly and have high defense while there would be no shortage of funding - it'd be a constant monotonous game of infantry/mech rushes held off by Rockets stuck sitting on the closed-off bases. Additionally, "I based this map off something else" does not excuse it being a bad map or it being a map unsuitable for AW games. |
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kevmauldin (11/22/2006 09:49pm):
well its kind of like those sprite maps everyone makes, which are completely pointless and are "unsuitable for AW games", but people make them none the less just to look like something, and are almost never made playable, thats basically what this is, a sprite map made to look like the map from the game, but i made it playable, the map works perfectly fine for the game its based on because most of those choke points arent chokepoints in the game its from. |
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kevmauldin (05/31/2007 10:31pm):
oh, and the goal of this map is to capture ALL 88 properties (not including HQs). Since this can take a very long time, to increase the speed of this game decrease the number of properties to win to 66(6kingdoms instead of all 8) or have 4 teams of two and all properties to win. |
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Falcapone (06/06/2007 06:21pm):
Shu doesn't have any territory though.. well atleast not yet.. they are supposed to be wanderers |
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SandSkin (06/07/2007 02:52am):
RE: kevmauldin (11/19/2006 03:55pm): Black Hole=Nanman Green Earth=Shu Yellow Comet=Wei Blue Moon=Jin Brown Desert= Scarves Pink Cosmos= Wu Red Fire= Han Amber Blaze= Qin Last Edited on 11/20/2006 04:33pm Theres a little army connection gone wrong. (Needs to swap with BD)Black Hole= Scarves (correct)Green Earth=Shu (Needs to swap with BM)Yellow Comet=Jin Blue Moon=Wei(Cao Cao was always imperal Blue) Brown Desert= Nanman(describs Meng Huo) (OS will work or PC)Pink Cosmos= Wu (Correct)Red Fire= Han (correct)Amber Blaze= Qin |
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kevmauldin (06/08/2007 02:56am):
well its based on the game threekingdoms.com/game, the colors might not match what they should be from the books, but this is what they are based on placement in the game, and the colors assigned them in the game, the colors on this map are as close to the colors on threekingdoms.com/game as i could get them. |
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Nyvelion (07/15/2016 08:23am):
This isn't even close to resembling China. |
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