Creator: Mantimus Prime || First Published: 11/20/2006 || Players: 4 || Size: 25x25
Categories: None
Rating: 8.57 in 7 ratings
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Comments:
sirfuxalot (11/20/2006 04:20pm | Edited: 11/20/2006 04:22pm):
It's cool looking, but It needs roads and an FTA counter. There's also no point in not
starting out with bases that I can see. The centralized bases and com towers are also a
no. Spread them out and make the bases far enough apart that rockets can't shoot the base
closest to them. 6/10 for now, but this map can easily achieve 10.
Mantimus Prime (11/20/2006 04:30pm | Edited: 11/20/2006 04:46pm):
will do.

edit: roads, base and attempt at FTA balance added. Is it good? =P

Giantkrow (11/20/2006 05:53pm):
FTA is reversed now. You put infantry on base. That means they start with infantry ready to
move without having to build first turn.
sirfuxalot (11/20/2006 07:56pm):
Have every country start with an infantry, but give GE and YC and extra starting property.

On the center, I'd take out the pipes altogether or make them solid. Centralized
properties just don't work.
jhuni (11/20/2006 11:57pm):
Add reefs!!!1! ( there's no reason not to).
The Republic (11/21/2006 09:08am):
@jhuni: generally I agree to add reefs for aesthetics, but I think in this case it could detract lol

I disagree about not having central properties, but the pipes surrounding are what make
them a bad move here; if someone breaks the seam and places some indirects inside it will
be very difficult to take those cities away from them, giving them a big advantage for
completing a single operation

suggestion: add another mountain to each armies' flank and give the center more roads to
create an incentive to break the seams and make an easier route through the map
Mantimus Prime (11/21/2006 09:43am | Edited: 11/21/2006 09:46am):
alrighty.

and the reef addage distracts from the aesthetics imo. >_>

Mantimus Prime (11/21/2006 10:27am):
how's this? =P
The Republic (11/22/2006 08:36am):
hehe
now the pipe seams are kind of useless, but the map is better overall i say 9/10
Mantimus Prime (11/22/2006 12:54pm):
hmm.. I'll do away with it then? >_>

I think it's sort of useful considering it halves the MP needed to get across the middle,
but other than that I don't see too much of a use for it.
DuelStriker (07/31/2007 04:57pm):
Put like a comm tower in the pipes. Then there's something worth fighting over



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