Creator: 5312 || First Published: 11/25/2006 || Players: 2 || Size: 20x20









































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Comments: |
Nahbien (11/30/2006 09:03pm):
Nice layout, although I'd remove the neutral base near the HQs, or reduce the number of starting bases so the bases per side is a bit lower. |
Choconub (07/20/2007 12:26am | Edited: 07/20/2007 09:04pm):
nm i'm a dumbass |
Deaninator (08/02/2007 11:27am):
Holy crap, that's a lot of bases. O__o |
Longshot007 (01/15/2008 12:27am):
How do i play? |
Tyrael (02/28/2008 07:00pm | Edited: 04/10/2008 08:57pm):
Lots of overterraining in the corners... And still too many bases. |
Ducky (05/20/2008 02:50pm):
Out of curiosity, is this in any way based on the dungeon sige town? |
blanci1 (06/10/2008 04:01am | Edited: 11/26/2008 04:34pm):
Interesting original map ... nice pre-deployed lander ( else naval might be too expensive early on) |
blanci1 (07/05/2008 12:12pm | Edited: 11/26/2008 04:36pm):
....the overterraining in the corners is just decorative and no problem? but there does seem rather a lot of bases .... yet it has some of the best map statistics with an average of over 14 days per game and no draws whatsoever.... maybe the high DPG partly comes from being often used in leagues ? |
Deaninator (07/19/2008 02:55pm):
The maps perfectly playable with 5 bases per side, it'll just mean massive infantry swarms lol |
rast2 (08/11/2008 10:33pm):
The map is unfun, and if you opponent chooses not to resign, it takes forever to reach his HQ. At least move the HQs up to the corners of the central area. |
aeee (11/28/2008 09:11pm):
hi any any one |
blanci1 (12/01/2008 09:20pm | Edited: 12/01/2008 09:24pm):
pity ... this map has been removed from leagues due to problems discussed in forums ... please 5312, why not shift the HQ further up the board and remove one of the backward bases .... leaving the lander side-door idea , maintaining the map geography and basic philosophy . OK the map has had a good run in the leagues but i think if improved, it would be good for the newish fog league. |
blanci1 (12/08/2008 06:04am):
both Drake and Sami get +1 mp for the lander which due to to slightly fortuitous terraining allows them to transport 2 units from the backward bases and unload them both at the side of centre isle in one turn as opposed to 2 turns for other COs ..... this could be quite an advantage ... though both these COs lose out slightly in other respects ... drakes copters and air are weak, while samis fast capture and powers might not be so useful with only a few contested central properties .... though spammy maps may favour Samis stronger infantries. Other COs abilities are not to be scorned .. eg sturm can quickly just walk his infantries from back bases across mountains and river. While with only one front Rachels scop could be handy .., eagles powerful b-copters too. Surely theres enough doubt to make this a worthy map. All maps are bound to favour certain COs over others, thats part of the game. |
rast2 (01/13/2009 09:29pm):
Why is this still in any leagues? |
Mafiasco (06/06/2009 09:19am):
i dont know. its not a very good map to be brutally honest |
Rast (07/08/2009 11:54am):
this is awful I blame smacky |
Falconewing (07/19/2009 10:19am):
Put the ladner onn the base so it can reach the sea but not just be a couch potato. |
airob (09/01/2009 09:20pm):
these maps are old, and most probably their makers arenīt around anymore |
Xephogas (01/18/2010 06:11pm | Edited: 01/18/2010 06:11pm):
In this case I think the FTA balance is probably too drastic. |
Pyrranha (03/08/2010 01:26am):
Despite its rating, I think my remix is better. http://awbw.amarriner.com/prevmaps.php?maps_id=22798 |
Tabitha (03/08/2010 11:46am):
umm...This map is better than yours now,I think. |
DJ-Moogle (06/24/2010 10:26pm):
Lol first comment was in 2006. |
knbys (07/20/2010 05:25am):
This map has long history:) |
Nyvelion (12/05/2013 12:03am):
Probably because of the map id# |
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