Creator: Valdoom || First Published: 11/25/2006 || Players: 8 || Size: 40x40
Categories: None
Rating: 4.25 in 8 ratings
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Comments:
sirfuxalot (11/25/2006 01:10pm):
I don't get it.
StephanReiken (11/25/2006 01:24pm):
Interesting, beating the opponent you are facing also gives your ally the win because of
HQ placement
Valdoom (11/25/2006 01:33pm):
sirfuxalot: what don't you get?
sirfuxalot (11/25/2006 03:05pm):
I don't understand why you made so many terrain clumps.
PyRo_VeX (11/26/2006 08:29am):
i hate how people say stuff about the terrain clumps it just makes it fun it doesnt mean the
map is bad.

8/10
Pyrranha (11/26/2006 02:29pm):
The interior is one hell of a choke. And the exterior isn't much better... it's almost impossible
to land on the opponent's shores effectively. This is pretty much just a stalemate until
somebody drops. 1/10
jhuni (11/26/2006 04:38pm):
Bassically you need to add more sea/plains, and theres a serious lack of neatral
properties, which doesn't make the map fun at all. Clumps don't help.
Mantimus Prime (12/19/2006 05:33pm):
My eyes ;_;

mind you, it's the first time I've seen jhuni ask for less reefs. >_>
frogdude12 (06/01/2007 01:14pm):
Poor Manitimus Prime...
Oh well..
I like it..
it is obvius which teams are together, and
PLENTY OF PLACES TO HIDE MY RECONS IN FOW!!!!!!!!
of course, that also means my opponents, recons can hide, so...
4/10
Ababy (06/01/2007 05:59pm):
It's not like it matters about where you hide your recons. With that kind of terrain, the only
thing recons can really spot are troops hiking up on the mountains........
ColdFocus2 (06/02/2007 08:32am):
This would be a cool team game. If each person in a corner of the inside is allied with the player who had the
factory around their HQ, it would link their lives together. That is because if wither member of the team fails, the
partner is only left with an HQ that has no defense whatsoever and is basically game over for that person. ( I mean
if the factory and the HQ in the corresponding corner are taken.)



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