Creator: Mantimus Prime || First Published: 12/01/2006 || Players: 2 || Size: 14x18
| Categories: None | ||
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| Comments: |
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Mantimus Prime (12/01/2006 08:42am):
Reefs added for jhuni. =3 other than that, decided to make a randomly quick game. Have fun. |
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Mantimus Prime (12/01/2006 10:34am):
also FTA'll be fixed once I finish my test play. >_> |
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jhuni (12/01/2006 11:19am):
10/10 when you fix FTA. |
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wareagle (12/01/2006 04:20pm):
A 10 this maps chokey as hell surely it's an average 5 at best ? |
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jhuni (12/01/2006 04:31pm):
"chokey as hell" 2 mountains / 2 chokepoints = chokey as hell?!?? The main point of a map is it's balance. And -5 merely do to chokepoints is more then I've ever seen. Chokepoints are 16% of a map I'd say, and if the map was very chokepointy then maybe a -2 (rounded up). |
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wareagle (12/01/2006 04:45pm):
No -5 is not just the extreme chokepoints if you want to go down the percentages route about 70% of this map is uselles sea not a single port in sight nor island or anything its just a waste of space.Are you trying to tell me this maps going too be anything more than an infantry/indirect spam ? how on earth is this map worth a 10 ? |
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Mantimus Prime (12/01/2006 05:12pm):
The whole point for the no islands or ports is that it's designed to be a quick game. I can fix the chokepoints, though. |
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Mantimus Prime (12/01/2006 05:17pm | Edited: 12/01/2006 05:17pm):
-- |
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wareagle (12/01/2006 05:26pm):
It wont be a quick game though sort those chokepoints out please this is in no way 10 worthy, and im not having a go at you personaly i like your other maps but not this one and jhuni's cool too but i think his judgements a bit off with this map. |
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Mantimus Prime (12/01/2006 05:44pm):
*shrug* Chokepoint's sorted out for what it's worth. >_> |
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Hans Lemurson (12/04/2006 02:46am):
If you want to alleviate the chokepoints without sacrificing the style of the map, putting beaches next to the road so that the space becomes 2-wide. Alternately (or hereticly as the case may be), you could add in an airport. B-copters flying around discourage sitting on your ass at an exposed chokepoint. Or you could do both! I don't think either choice would make the battle take longer. Probably shorten it. |
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Mantimus Prime (12/07/2006 03:31pm):
Done. And for the wereeagle guy who was so quick to crticise: thar. >_> |
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Mantimus Prime (12/07/2006 03:33pm | Edited: 12/07/2006 03:35pm):
-- |
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sirfuxalot (12/07/2006 10:35pm):
This map IS ten worthy. |
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Archromancer (12/07/2006 11:08pm):
9/10. -1 for excessive road use IMO. |
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cward2k4 (05/25/2007 05:27pm):
Now Blue has the FTA. The infantry should be placed on the HQ |
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FunkyChunk (07/25/2007 01:09am):
I think it's impossible for the player that goes second to have first turn advantage. |
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Mr. Snack (08/12/2007 07:35am | Edited: 08/12/2007 07:42am):
Blue has a starting edge on this map, because with the starting Infantry, they can build a Recon on day 1, and still begin to capture their base/airport, whereas Red can only build either a Recon or an Infantry on day 1. With said recon, Blue can attack the Red infantry capturing their base/airport before they can even finish capturing it, thus giving Blue a heavy advantage. |
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sirfuxalot (08/24/2007 07:15pm):
If both countries had both starting bases but no starting properties this would be A-rank material. |
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Mantimus Prime (10/11/2007 05:12pm):
!! You have peaked my rural interest, good sir. |
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DuelStriker (10/11/2007 08:00pm | Edited: 10/11/2007 08:00pm):
lol, only 4 plains tiles . |
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Mantimus Prime (10/13/2007 07:57am):
I don't see what that has to do with anything. |
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