Creator: Mantimus Prime || First Published: 12/01/2006 || Players: 2 || Size: 14x18
Categories: None
Rating: 8.08 in 13 ratings
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Comments:
Mantimus Prime (12/01/2006 08:42am):
Reefs added for jhuni. =3

other than that, decided to make a randomly quick game. Have fun.
Mantimus Prime (12/01/2006 10:34am):
also FTA'll be fixed once I finish my test play. >_>
jhuni (12/01/2006 11:19am):
10/10 when you fix FTA.
wareagle (12/01/2006 04:20pm):
A 10 this maps chokey as hell surely it's an average 5 at best ?
jhuni (12/01/2006 04:31pm):
"chokey as hell"

2 mountains / 2 chokepoints = chokey as hell?!?? The main point of a map is it's balance.
And -5 merely do to chokepoints is more then I've ever seen. Chokepoints are 16% of a map
I'd say, and if the map was very chokepointy then maybe a -2 (rounded up).
wareagle (12/01/2006 04:45pm):
No -5 is not just the extreme chokepoints if you want to go down the percentages route
about 70% of this map is uselles sea not a single port in sight nor island or anything its just a
waste of space.Are you trying to tell me this maps going too be anything more than an
infantry/indirect spam ? how on earth is this map worth a 10 ?
Mantimus Prime (12/01/2006 05:12pm):
The whole point for the no islands or ports is that it's designed to be a quick game.

I can fix the chokepoints, though.
Mantimus Prime (12/01/2006 05:17pm | Edited: 12/01/2006 05:17pm):
--
wareagle (12/01/2006 05:26pm):
It wont be a quick game though sort those chokepoints out please this is in no way 10
worthy, and im not having a go at you personaly i like your other maps but not this one and
jhuni's cool too but i think his judgements a bit off with this map.
Mantimus Prime (12/01/2006 05:44pm):
*shrug*

Chokepoint's sorted out for what it's worth. >_>
Hans Lemurson (12/04/2006 02:46am):
If you want to alleviate the chokepoints without sacrificing the style of the map, putting
beaches next to the road so that the space becomes 2-wide.

Alternately (or hereticly as the case may be), you could add in an airport. B-copters
flying around discourage sitting on your ass at an exposed chokepoint.

Or you could do both! I don't think either choice would make the battle take longer.
Probably shorten it.
Mantimus Prime (12/07/2006 03:31pm):
Done.

And for the wereeagle guy who was so quick to crticise: thar. >_>
Mantimus Prime (12/07/2006 03:33pm | Edited: 12/07/2006 03:35pm):
--
sirfuxalot (12/07/2006 10:35pm):
This map IS ten worthy.
Archromancer (12/07/2006 11:08pm):
9/10. -1 for excessive road use IMO.
cward2k4 (05/25/2007 05:27pm):
Now Blue has the FTA. The infantry should be placed on the HQ
FunkyChunk (07/25/2007 01:09am):
I think it's impossible for the player that goes second to have first turn advantage.
Mr. Snack (08/12/2007 07:35am | Edited: 08/12/2007 07:42am):
Blue has a starting edge on this map, because with the starting Infantry, they can build a
Recon on day 1, and still begin to capture their base/airport, whereas Red can only
build either a Recon or an Infantry on day 1. With said recon, Blue can attack the Red
infantry capturing their base/airport before they can even finish capturing it, thus
giving Blue a heavy advantage.
sirfuxalot (08/24/2007 07:15pm):
If both countries had both starting bases but no starting properties this would be A-rank
material.
Mantimus Prime (10/11/2007 05:12pm):
!!

You have peaked my rural interest, good sir.
DuelStriker (10/11/2007 08:00pm | Edited: 10/11/2007 08:00pm):
lol, only 4 plains tiles .
Mantimus Prime (10/13/2007 07:57am):
I don't see what that has to do with anything.



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