Creator: Mantimus Prime || First Published: 12/07/2006 || Players: 4 || Size: 21x21
Categories: None
Rating: 5.50 in 6 ratings
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Comments:
Mantimus Prime (12/07/2006 05:45pm):
one of two maps taken off my cart.

>_>
Fuzzypickles (12/07/2006 06:06pm):
Why can BM/GE get to the center but not OS/YC?
THE_Chosen_One (12/07/2006 07:29pm):
The mointain locked bases are virtually pointless (unless this map was intended as a mech
rush)
Gingerbread Man (12/07/2006 07:39pm):
yeah. why cant OS and YC get to da center?
Valet of Vitriol (12/07/2006 08:53pm):
"The mointain locked bases are virtually pointless (unless this map was intended as a mech
rush)"

I don't really see any alternative on this map... =>.>=

sirfuxalot (12/07/2006 10:47pm):
Why are there chokepoints?
Archromancer (12/07/2006 11:11pm):
7/10. -1 each for chokepoints, mountain-locked bases and exclusive BM/GE access to the center.
Mantimus Prime (12/08/2006 12:06pm):
Whoops >_>

Sorry about that.
Archromancer (12/09/2006 11:16am | Edited: 12/09/2006 11:21am):
Much better. Still -1 though for mega-ass pipe seam chokepoints.

Edit: and the ones by the neutral bases... You could make the pipe seams double- or triple-wide. That would help.
Sylux (12/09/2006 11:18am):
Too chokey.
Mantimus Prime (12/09/2006 04:43pm | Edited: 12/09/2006 04:49pm):
Will do.

Games are being played on it though. *waits*
memann (07/31/2007 05:44pm):
Tree placement seems unnessary
The Sea area should be replaced with plains



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