Creator: Mantimus Prime || First Published: 12/07/2006 || Players: 4 || Size: 21x21




























































Categories: None | ||
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Comments: |
Mantimus Prime (12/07/2006 05:45pm):
one of two maps taken off my cart. >_> |
Fuzzypickles (12/07/2006 06:06pm):
Why can BM/GE get to the center but not OS/YC? |
THE_Chosen_One (12/07/2006 07:29pm):
The mointain locked bases are virtually pointless (unless this map was intended as a mech rush) |
Gingerbread Man (12/07/2006 07:39pm):
yeah. why cant OS and YC get to da center? |
Valet of Vitriol (12/07/2006 08:53pm):
"The mointain locked bases are virtually pointless (unless this map was intended as a mech rush)" I don't really see any alternative on this map... =>.>= |
sirfuxalot (12/07/2006 10:47pm):
Why are there chokepoints? |
Archromancer (12/07/2006 11:11pm):
7/10. -1 each for chokepoints, mountain-locked bases and exclusive BM/GE access to the center. |
Mantimus Prime (12/08/2006 12:06pm):
Whoops >_> Sorry about that. |
Archromancer (12/09/2006 11:16am | Edited: 12/09/2006 11:21am):
Much better. Still -1 though for mega-ass pipe seam chokepoints. Edit: and the ones by the neutral bases... You could make the pipe seams double- or triple-wide. That would help. |
Sylux (12/09/2006 11:18am):
Too chokey. |
Mantimus Prime (12/09/2006 04:43pm | Edited: 12/09/2006 04:49pm):
Will do. Games are being played on it though. *waits* |
memann (07/31/2007 05:44pm):
Tree placement seems unnessary The Sea area should be replaced with plains |
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