Creator: keeperofthescarf || First Published: 12/15/2006 || Players: 2 || Size: 30x30
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| Comments: |
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keeperofthescarf (12/15/2006 03:01pm | Edited: 12/15/2006 03:03pm):
Anyone who has watched the Avatar episode "The Drill" should know what's going on. This map is 3 vs. 1 - RF vs BM + GE + YC Red Fire has finally amassed the army it needs to break through the fabled walls of Ba Sing Se. Using its new technology, it will be able to break through and invade GE's capital in only three days. Luckily, GE has many warriors ready to slow down the invaders while more army forces can be ferried over to prepare for war. YC (Aang) can use it's air superiority either to capture cities and raid with B-copters, or rain missiles down from the sky, and BM (Water Tribe) must defend the bay from the Fire Navy or they will be able to capture BM and YC HQ's and start a second front. Lots of options for everyone here, hopefully a test game will show what needs to be balanced the most. Suggested bans of all air units except T copter and B copter, as well as aircraft carrier and piperunners. |
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Vartonn (12/15/2006 03:21pm):
Um... Don't you think BM and YC have too few Properties? Air and Water units are expensive, and 3-4 K a turn isn't really much. |
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keeperofthescarf (12/15/2006 05:54pm):
Maybe I'll redo it so that YC and BM have more properties... right now they are supposed to just give help to GE as best as they can, but it'll be more fun for the supporting players if they can play a bigger role. |
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Mark998 (12/15/2006 10:35pm | Edited: 12/15/2006 11:21pm):
I like it but i think Fire's advantage is too big, BM and YC need more properties, GE needs more units. |
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