Creator: XtraBlaze || First Published: 12/12/2006 || Players: 4 || Size: 25x25
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Valet of Vitriol (12/12/2006 07:29am):
You don't need two labs stuck right next to each other in the middle of your deployment area; if they get captured you'll have bigger things to worry about. Uncapturable properties, FTA, no real point to fighting for the center... just... no. But nice try. |
|
Sgt. Moose (12/12/2006 09:42am):
Get rid of the uncapturable properties, and drop 80-90% of the cities and bases and stuff. Make the islands on the side neutral, and put more cities and air bases on the center island to make it worth fighting for. |
|
XtraBlaze (09/29/2007 02:46am | Edited: 10/01/2007 07:44am):
Okay... this is late... very late... but I did put shores next to the 'uncapturable' properties. I still don't know why it's like that... Valet: That's the point. It sticks you in defense AND offensive positions. Sgt. Moose: Done. But I'm not removing those bases/cities. It's like what Earth will be in the future. Not much sign of nature, like... a million cities. Edit: I changed it now so it's possible to capture them... but it still doesn't look right... Edit2: What the... the edit isn't showing... meh... I give up on that... I'm just leaving those there for decoration. Edit3: Oh, and the shores are so you do this: LANDER x AS MANY AS YOU WANT UNTIL YOU THINK YOU HAVE ENOUGH Then: Battleship x 1 for defense/defense for the port. |
|
rast2 (12/07/2007 06:30pm):
0/10 |
|
Darth Hawke (12/11/2007 06:11pm):
How come Red Fire has 4 extra bases? Totally unfair! 1/10 |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites