Creator: XtraBlaze || First Published: 12/12/2006 || Players: 4 || Size: 25x25
Categories: None
Rating: 3.00 in 6 ratings
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Comments:
Valet of Vitriol (12/12/2006 07:29am):
You don't need two labs stuck right next to each other in the middle of your deployment
area; if they get captured you'll have bigger things to worry about.

Uncapturable properties, FTA, no real point to fighting for the center... just... no. But nice try.
Sgt. Moose (12/12/2006 09:42am):
Get rid of the uncapturable properties, and drop 80-90% of the cities and bases and stuff.
Make the islands on the side neutral, and put more cities and air bases on the center
island to make it worth fighting for.
XtraBlaze (09/29/2007 02:46am | Edited: 10/01/2007 07:44am):
Okay... this is late... very late... but I did put shores next to the 'uncapturable'
properties. I still don't know why it's like that...
Valet: That's the point. It sticks you in defense AND offensive positions.
Sgt. Moose: Done. But I'm not removing those bases/cities. It's like what Earth will be in
the future. Not much sign of nature, like... a million cities.

Edit: I changed it now so it's possible to capture them... but it still doesn't look right...
Edit2: What the... the edit isn't showing... meh... I give up on that... I'm just leaving
those there for decoration.
Edit3: Oh, and the shores are so you do this:
LANDER x AS MANY AS YOU WANT UNTIL YOU THINK YOU HAVE ENOUGH
Then:
Battleship x 1 for defense/defense for the port.
rast2 (12/07/2007 06:30pm):
0/10
Darth Hawke (12/11/2007 06:11pm):
How come Red Fire has 4 extra bases? Totally unfair! 1/10



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