Creator: CypherD || First Published: 12/16/2006 || Players: 2 || Size: 25x40
Categories: None
Rating: 2.88 in 8 ratings
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Comments:
nerd-boy (12/16/2006 05:39pm):
Bland. That's all I have to say

adder 85 (07/30/2007 12:55am):
Well, better than the other one.

Starting at five.

Clumping terrain, and leaving all else plains -1
only 6 capturable properties -1

3 overall...Both my ratings on your maps are generous. Start brushing up on your map-
making skills.
Cobblix (08/03/2021 09:01am):
It is symmetric: +
potential for flanking: (+), maybe take one airport away and add a harbor to utilise all that water

not much to capture: - -, add more points of interest = more points of conflict
after kicking my friend out of that pocket of cities he struggled to fight back

maybe make the laboratory and tower neutral
and put them in a different location than the main Base thus creating a point of interest

lack of choice: - -, either you buy a Helicopter and Infantrymen or you try to lay an ambush
(I would not do that)

trench war: - , it was very tedious to breach the mountain chain around the HQ

supply chain: +/-, you are encouraged to use transports to supply your vehicles due to the long distances

topography: - -, your mountain chains only create bottlenecks -> Infantry to break through stalemate
infantry not very feasible because of: long distances without proper transportation

generally: - , the map is too long for two players with this little in between
corner forests are useless (imo) why would you move trough there?
-> do something with them

VERDICT: "he needs some milk!"
the basic idea is not bad but its execution is

ADVICE: try to add some cities/bases outside the mountains or make it smaller to make it faste-paced











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