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| Comments: |
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nerd-boy (12/16/2006 05:39pm):
Bland. That's all I have to say |
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adder 85 (07/30/2007 12:55am):
Well, better than the other one. Starting at five. Clumping terrain, and leaving all else plains -1 only 6 capturable properties -1 3 overall...Both my ratings on your maps are generous. Start brushing up on your map- making skills. |
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Cobblix (08/03/2021 09:01am):
It is symmetric: + potential for flanking: (+), maybe take one airport away and add a harbor to utilise all that water not much to capture: - -, add more points of interest = more points of conflict after kicking my friend out of that pocket of cities he struggled to fight back maybe make the laboratory and tower neutral and put them in a different location than the main Base thus creating a point of interest lack of choice: - -, either you buy a Helicopter and Infantrymen or you try to lay an ambush (I would not do that) trench war: - , it was very tedious to breach the mountain chain around the HQ supply chain: +/-, you are encouraged to use transports to supply your vehicles due to the long distances topography: - -, your mountain chains only create bottlenecks -> Infantry to break through stalemate infantry not very feasible because of: long distances without proper transportation generally: - , the map is too long for two players with this little in between corner forests are useless (imo) why would you move trough there? -> do something with them VERDICT: "he needs some milk!" the basic idea is not bad but its execution is ADVICE: try to add some cities/bases outside the mountains or make it smaller to make it faste-paced |
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