Creator: Valet of Vitriol || First Published: 12/22/2006 || Players: 2 || Size: 39x26
Categories: None
Rating: 6.25 in 4 ratings
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Comments:
Valet of Vitriol (12/22/2006 05:41pm):
Object of the game: To win.
To do so: Capture one of your foe's seven HQ buildings before they get to one of yours.

All you have to do is win in one of the arenas, and it's all over... Don't get careless!
sp4m_phase (12/22/2006 06:55pm):
Infantry spam lol
Mantimus Prime (12/22/2006 07:18pm):
Looks quite interesting.
Garlyle (01/09/2007 12:48pm | Edited: 01/14/2007 12:36am):
Oh, wait, those are HQs? I thought they were Black Crystals...

HAH!

I'm (basically) done a game on this at the moment. So I'll update this review. The map is very
fast to play, despite its size. Basically, 'heavy' units win the day here, since you naturally
get enough funding for a Bomber-and-a-bit every day. The centre area is either the most
vulneurable or the least depending on how its defenses are prepared - make sure to set up
Anti-Air units there, as you have no Airport, and naval units can be overrun quickly. In fact,
air units are the key to winning this; in the end, it really is about who makes the first -
overpowering- strike. A non-successful strike just means you've wasted tons of turns.

Still, the matter of trying to predict where the threat will come at you from is fun. I like this
map.
Valet of Vitriol (01/12/2007 09:10pm):
Cobalt Ice owns more than Blue Moon and most everyone else for several reasons.
bored (01/15/2007 02:57pm):
ah i just played against garlyle....he basically over powered my main island....he left is
other islands unprocted an if i had just 3 more turns i could have captured it without
trouble...grrrr



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