Creator: Mantimus Secondi || First Published: 12/26/2006 || Players: 4 || Size: 26x26
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Valet of Vitriol (12/26/2006 06:15pm):
Once someone grabs those airports, I'd like to see someone pry them away. |
|
Mantimus Secondi (12/26/2006 06:18pm):
Indirects? |
|
Valet of Vitriol (12/26/2006 06:32pm):
Hm. Missiles could do it, but you could then block off the shoals... Rockets could do that, but if you could see it coming (it takes two days to set up) you would be using the air units that aren't yet blown up to smash these indirects... And then the other side does the same as the island presumably gets overrun... And then a battle for essentially 1000G ensues. Fair. |
|
Mantimus Prime (12/26/2006 06:44pm):
hmm I could make the islands bigger. |
|
Valet of Vitriol (12/26/2006 08:10pm):
Well, I'm not sure you can, actually... but it's not unlike many, many other AWBW maps. 'May as well leave it; it's a decent map that actually integrates sea combat into the mix without totally abandoning the air. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites