Creator: BASEBALLFURIES || First Published: 01/02/2007 || Players: 2 || Size: 13x13
Categories: None
Rating: 3.00 in 1 rating
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Comments:
Valet of Vitriol (01/02/2007 02:11pm):
Welcome to the Prisoner's Dilemma, modified for AW. The best course of action is to stay
by your base and force your foe into an ambush if said foe tries to come at you. However,
you'll never win on defense. The most fun course of action is for both sides to try and rush
each others' HQs; the safest and smartest thing to do is play defense for eternity.
blanci1 (02/17/2009 02:53pm):
its a pity the phantom low raters gave no analisis. Did they notice the map has no bases, so
with only 3 infantry to look after it becomes a very special kind of game--- it really need not
be judged by normal criteria....
In fog it might be interesting..... trying to avoid being hit by misiles or enemy infantry... do you
spread out or take a high risk strategy bunching together?..... though perhaps a bit hit and
miss . However if it doesnt work on the present map for some reason, perhaps you get left
with a 1 hp infantry and gotta wait 10 turns to capture or similar?.... a different arrangement
of misiles and pipes might work better.. as it seems a bit centralish at present.. maybe to
easy for the silo misiles to guess enemy locations.
Interesting concept though, worth testing and working on, imo.
Nyvelion (10/17/2012 06:17am):
This map would be just fine without the silos.



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