Creator: voltcs || First Published: 01/03/2007 || Players: 4 || Size: 40x40
Categories: None
Rating: 10.00 in 1 rating
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
voltcs (01/03/2007 01:39am | Edited: 01/07/2007 08:42pm):
-Warning-
Attempting to play this game will most likely to be a VERY LONG game. It's best played if
you're active, or very active if boot is low.



-Info-
This is my second map of the SM Colosseums. If you want to see the first one, it is
http://awbw.amarriner.com/prevmaps.php?maps_id=20837. The only difference is that it's
supreme. I will
explain the overview. You have a fort, along with three enemy forts. Going after another
fort is what you're aiming for, yet, it is pointless right now. That is why all forts will be
fighting over the oceans for the island of supreme. Obviously, you would take control ofthe
whole fort and get ready to settle your units towards the island. But it won't be easy,
because a few enemy bases are nearby. You must take control of your fort as quickly as
possible and build all the necessary units to invade the large island... where the two com
towers filled with collections presenting piles of stuffed animals ready to be taken by you...
or burn by you.



-Preferred Settings-
Banned COs are Colin, Hachi, Kanbei, Grit, Sensei, and Drake. Possible CO bans are
Hawke, Sasha, Kindle, Olaf, and Sturm. Otherwise, they are okay if you want it to be.

Banned units are black bombs... for a reason. Possible ban units can be your choice.

Lab units are all air units and units that are not shown AW1. Your choice, but labbing air
units is really recommended.

FTA... again... is too hard to remove. I'm still improving, but hopefully the extra infantry is
good enough. Suggestions for this map about FTA will be truly accepted.

No fog is required. You can put fog if you want, but it'll just make it a very long game.

I recommend the funds to be near 1000-1500. 1000 is what I really recommend. Putting the
funds way too high causes the game to be long, boring, and possibly creates an advantage
and/or disadvantages for some players.

Make the map clear. Putting it either snow, rain, or random will make this game really long.



-Notes on the map-

1. Going to the island is really your first priority once you have control of your ports.
Remember that.

2. There are a few properties that are impossible to capture. That is suppose to be meant
like that. They create a defense for your units. There are factories on pipes, giving defense
for your piperunners. The lonely ports also increases defense for your ships.

3. It may look like a crazy map. Honest, when I looked at it, I was freaked. But looking at it
closely, you might say it could be a fun map to play. I can't really say it's fun, but it's really
creative.

4. This map just makes you have to train for naval units. If you are an air unit lover, you
should think twice.

5. This has the same reasons why I chose it to be a 4-player map. I will repeat them here:
One, it will be too crowded.
Two, it just makes too many enemies for yourself to handle.
Three, I assume there would be at least one person to resign or be booted at the start of the
match.
Four, I know I could've make this a 4+ map with team options, but it's still gonna be a riot.
Reason three also supports reason four.
Five, Drake/Olaf/Hawke will be real popular for this map.

6. I don't care how you rate this map. You can rate it for it's creativity, playability, delay,
dense areas, crowded properties, coolness, stupidness, or originality. Please don't, I repeat,
DON'T EVER RATE IT BECAUSE OF SOMETHING ELSE! What I mean is you should rate the
map basing on the map. If you hate me, please don't rate it. However, if you do hate the map
I made, feel free to rate the map as low as you want. Be my guest.



-Last note-

If you find a mistake on this map or have any suggestions for this and my future stadium
maps, feel free to PM me. Heck, you could even take my stadium ideas. Make sure you at
least put credit for me. I dunno... 0.001 credit? Correct.

-Second last note-

Most of the information is copied and pasted. =3

-Third last note-

If you have trouble reading this comment, I'm sorry. Either it's me, or I can't edit the mistakes
by myself. I tried fixing the text, but somehow stays like that. Not my fault. Anyway, have
fun with the map and stay cute so I like you. o.o



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.