Creator: Zephiros || First Published: 12/31/2006 || Players: 14 || Size: 30x40
Categories: None
Rating: 3.13 in 16 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Zephiros (12/31/2006 10:48pm):
Kekeke..I saw a 13 v 1 map and decided I would make my own, NATURALLY BH IS SERIOUSLY
OVERPOWERED AT THE START..but I made it so that they'll have to build a tank and blow up
the seals to get into the city (should be 2-3 turns) which means that the allies would
have a chance against BH -gaspgasp-. Enjoy the insanity.
Shadow Star (12/31/2006 11:26pm):
no, Black Hole builds a NeoTank, or two or three, and blows through the seems in less, don't
forget bombers.
Black Hole can rush to the center only one turn behind the allies, but they come packing
some serious heat.
an army of Neotanks, Bombers, and Infantry no matter how you look at it is scary if you
have only 11 or 12 property to defend with, with 10 buddies you all can die one by one as
Black Hole secures all of the central property, then all of the com towers, Silo, and then
continues to attack you iwth an army that doesn't shrink, period.
Kekkimaru (12/31/2006 11:29pm):
...You know, you lack tactical thinking abilities. You need to remember is there are well
thought out moves for each of the 13 other countries, then you should be able to find out
which CO would work best against BH, like Drake of Hawke. What are they going to do when
their damaged and fuel-depleted units are stuck on cities? Lose funds. That then restricts
the size of their army. If drake and/or hawke keep getting pounded and keep using their CO
powers, then they won't be able to move, or build much.
Shadow Star (12/31/2006 11:39pm | Edited: 12/31/2006 11:40pm):
well thought out moves of the 13 is somewhat limited to capturing right away, the alternative
is forgo the capturing and head to the center. which is what Black Hole will do.

Black Hole can T-copter to the central bases starting on the second turn.
they can send out landing parties for the siloes on the second turn.

my point is that Black Hole, even without their heavy starting units, they can get units to the
center faster.

uh, all that aside, Cobalt is missing their central cities. Blue Moon has twice as many.

It's not a bad map, it will be fun to play on, i'm just pointing out that Black Holes ability to get to
the center faster yeilds him central bases faster, which allows him to defend faster.

my suggestions for the map are get rid of the Silos.
swap the sides a bit so that Black Hoels sid eclose to mirrors the allies, but give him maybe
five or six less (production) property the the allies put together.
unclump all the property a bit. and Black Holes 12 airports and 6 bases in the two corners
are for the most part kind of in bad locations and could be moved and spread around their
top portion of the map.

and not everyone will pick Drake or hawke on a map like this, usually there is a multitude of
CO being used.
jhuni (01/01/2007 12:21am):
This map clearly lacks reefs.
Kekkimaru (01/01/2007 12:25am):
Wtf good would reefs be if it's CLEARLY a stupid idea to play with FoW on. Plus, not EVERY
body of water has a reef.
keeperofthescarf (01/01/2007 02:14am):
Too many missile silos, the Blue Moon / Cobalt Ice problem, the lack of reefs, and
overpowered Black Hole manage to add up to

3/10
mextex (01/01/2007 06:47am):
Kekkimaru (01/01/2007 08:25am):
Wtf good would reefs be if it's CLEARLY a stupid idea to play with FoW on. Plus, not EVERY
body of water has a reef.

Reefs aren't only useful in FOW, they also hinder movement and provide a little additional
defense.

And not every body of water has a reef, but you can't deny the map looks better when it
does have reefs.

I would also like to add the lack of TV near the edges of the map.
Mantimus Prime (01/01/2007 10:09am):
"Wtf good would reefs be if it's CLEARLY a stupid idea to play with FoW on. Plus, not EVERY
body of water has a reef."

and not every piece of land has a forest, but it'd be boring as shit if the whole map was
played on plains.

That being said BH are obviously going to get those properties/silos in the middle first
due to the massive fund advantage, unbalancing it even more.
Zephiros (01/01/2007 06:35pm):
jajaja..I gotta fix the Blue Moon/Cobalt Ice thing. I accidently gave BM 2x the buildings
when I meant to give BM and CI each 5.

Side Note: cant fix it RIGHT NOW since I just started a game, but I will try to fix it
afterwards.
REXY_ZE_HERETIC (10/28/2007 02:03pm):
Put a barrack beside the pipes so BH can use Piperunners too. :P
Add some more pipes to make sure BH doesn't dominate from the start.
chives (07/19/2008 04:37pm):
That's why I picked BM =P
blozzee (05/31/2009 02:00am):
THIS IS MADNESS!
Drakodan (06/11/2009 07:53am):
This. Is. A. Clusterfuck.

1/10.
Tyrantboy (10/08/2009 12:29pm | Edited: 10/08/2009 12:29pm):
yay 10/10

i am BH and its day 10

by now i already have control of more than half of the central property
control on silos and captured 4 comm towers

P.S. oh and i am the only KANBEI :D
kylet8 (01/18/2012 11:37pm):
10/10 you put alot of effort in this.. looking forward to playing on this map



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.