Creator: Mantimus Secondi || First Published: 01/02/2007 || Players: 2 || Size: 32x32
Categories: None
Rating: 3.00 in 9 ratings
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Comments:
Valet of Vitriol (01/02/2007 11:16am):
I'm not a fan of how you have to virtually rout the foe to get to all the enemy labs...

This is an awesome map idea, and I think it will do very well just on that. Good luck!
Shadow Star (01/02/2007 01:10pm):
all those labs? = bad.
routing the opponent is easier right now. and with two labs next to each other, the point is
wasted, you could cut the labs in half, and oyu'd still have the same routing problem.

but don't worry, most people who put labs in, don't know how to use them.
Mantimus Secondi (01/02/2007 01:42pm):
hmm

what if I put roads to the labs?
Valet of Vitriol (01/02/2007 02:09pm):
You would still have to get "behind enemy lines" to capture them. And you would have to
do it on every front.
Mantimus Secondi (01/02/2007 02:50pm):
sure

Think of it as a massive game of Reversi. >_>
Fugue (01/06/2007 12:06pm):
Hmmm... Maybe try adding a pair of Airports for both sides? Some Choppers would help
reduce the Infantry and Mech spamming, but with this map design the only way you could
really get around that would be by banning Mechs.
pandayanni19820409 (11/08/2007 02:37am):
where are the bases?
Tagakitil (11/14/2007 06:12pm):
too many labs, too much routing, and capture of enemy labs is too easy. can you say,
Sami? if BM picks Sami, then they counter FTA by capturing labs on their first 2 turns.
joeywashere (11/18/2007 12:38am):
i dont get the point of middle labs if u got all those on the sides.
punyinfantry (11/18/2007 03:17pm):
base overload dude. too many labs...most games dun need labs anyways. Ya I see your
concept of a reversi strategy. It could really work if you re-do the map again.



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