Creator: Vidicator || First Published: 10/28/2007 || Players: 2 || Size: 20x20
Categories: None
Rating: 8.00 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Vidicator (10/28/2007 11:13pm | Edited: 10/28/2007 11:14pm):
My first attempt at a map. Constructive criticism and feedback is appreciated.

Oh yeah, in case you can't tell, the infantry to the south cover a city, while the ones to the
north cover a base.
Shadow Star (10/28/2007 11:20pm):
If each country starts with 4 bases, then GE should come with two more infantry then OS
does for FTA reasoning.
7 bases per side seems kind of high since each country is going to average about 19
property total. with the heavy terrain, artillary and mechs will most likely be the most
prominent strategy.
Tyrael (10/29/2007 01:28am):
Which would be a bad thing because with all the narrow chokepoints it'll probably cause a
stalemate. Plus it's kind of a drag moving so many units every turn. Less bases and this
looks like a great map, especially for a first attempt. More please :)
8/10 for now, will rerate if edited.
Comet (10/29/2007 03:06pm | Edited: 10/29/2007 03:07pm):
Seems good for a first attempt, I mean I've attempted several times and haven't come close
to a good map. I don't really have anything to add accept at whats already been said,
however I just have a question. I'm assuming that the HQ's are supposed to be unreachable,
making this a "victory only by route" map. Also I don't mean anything rude about that
question, just curious.
I will also give this map and 8/10



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.