Creator: Commander ACE || First Published: 01/17/2007 || Players: 4 || Size: 40x40
Categories: None
Rating: 3.50 in 12 ratings
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Comments:
Paul.Power (01/17/2007 11:04am | Edited: 01/17/2007 11:04am):
Most of it looks quite nice, but the horrible chokepoints around the centre take out a lot
from what might otherwise be a nice map. As such, I can't fairly give more than 3. I'll
give 4 though, to counter the 1 someone else gave (because it's not _that_ bad...)
Commander ACE (01/17/2007 02:38pm):
should i take out the bridges, or the mountains blocking the bridges

basically, how can i make it better
Fractal (01/17/2007 03:47pm):
any chance you were looking at the Glory Islands map? (THink it is Glory islands, Was in
AW1 and had a larger middle island, and colors were flipped)
Bridges are good, but sea units can't go thru them, try doing the Ghost Port thing, were
you place a unit from a Army that is not playing, Cobalt Ice, on the port, which then
makes it so that it is impossible to make units from it but allows the passage of ships
and land units
Only problem with the bridges, chokepoints, plain and simple, people here do not like
them, (I do!) and then they ban Grit because of it (I Wouldn't) so either make the bridges
wider or get rid of them completely
GE has a slight advantage, a new base on turn 3/4 and the forests right on the edge of the
bridge
Also add a port on the other side of all the starting islands, for GE and OS and YC they
cannot get anything but landers on to the other side of their island where it would be used
Its a good map for a start, but a bit of refining will make it better, and you don't have
to follow all advice!
evmaster1 (01/09/2023 04:34am):
This is an assymetrical map, so it basically invites a Diplomacy style meta. (Orange
and green should enter a truce until yellow and blue are taken out.) My 2 suggestions
without radically changing the map are 1.) Remove a couple properties from
everyone's starting island and move them to the center (or satellite islands). This will
solve the infinite stalemate problem this map is prone to. There's not enough of a
"tipping point." Suggestion 2.) Is add a port on each bridge, this will allow landers/BBs
to pass through the bridge while still allowing land units to cross freely.
Clock150 (05/23/2023 07:18pm):
Seriously, I've played this map before and got screwed by the fact that I had no way to get to
the sea against Red



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