Creator: Commander ACE || First Published: 01/17/2007 || Players: 4 || Size: 40x40

















































































Categories: None | ||
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Comments: |
Paul.Power (01/17/2007 11:04am | Edited: 01/17/2007 11:04am):
Most of it looks quite nice, but the horrible chokepoints around the centre take out a lot from what might otherwise be a nice map. As such, I can't fairly give more than 3. I'll give 4 though, to counter the 1 someone else gave (because it's not _that_ bad...) |
Commander ACE (01/17/2007 02:38pm):
should i take out the bridges, or the mountains blocking the bridges basically, how can i make it better |
Fractal (01/17/2007 03:47pm):
any chance you were looking at the Glory Islands map? (THink it is Glory islands, Was in AW1 and had a larger middle island, and colors were flipped) Bridges are good, but sea units can't go thru them, try doing the Ghost Port thing, were you place a unit from a Army that is not playing, Cobalt Ice, on the port, which then makes it so that it is impossible to make units from it but allows the passage of ships and land units Only problem with the bridges, chokepoints, plain and simple, people here do not like them, (I do!) and then they ban Grit because of it (I Wouldn't) so either make the bridges wider or get rid of them completely GE has a slight advantage, a new base on turn 3/4 and the forests right on the edge of the bridge Also add a port on the other side of all the starting islands, for GE and OS and YC they cannot get anything but landers on to the other side of their island where it would be used Its a good map for a start, but a bit of refining will make it better, and you don't have to follow all advice! |
evmaster1 (01/09/2023 04:34am):
This is an assymetrical map, so it basically invites a Diplomacy style meta. (Orange and green should enter a truce until yellow and blue are taken out.) My 2 suggestions without radically changing the map are 1.) Remove a couple properties from everyone's starting island and move them to the center (or satellite islands). This will solve the infinite stalemate problem this map is prone to. There's not enough of a "tipping point." Suggestion 2.) Is add a port on each bridge, this will allow landers/BBs to pass through the bridge while still allowing land units to cross freely. |
Clock150 (05/23/2023 07:18pm):
Seriously, I've played this map before and got screwed by the fact that I had no way to get to the sea against Red |
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