Creator: TheCOMET || First Published: 05/19/2007 || Players: 4 || Size: 30x20
Categories: None
Rating: 10.00 in 2 ratings
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Comments:
TheCOMET (07/08/2007 11:49am | Edited: 01/26/2012 08:44pm):
Design map from: Command And Conquer - Red Alert

C&C History:
Not known to the map number, but each team starts on a single island, whiles the center line
connects to all other forces, there are two ways into the enemies base, but to attack from
one corner to another, there is only one rout into the base

AWBW Design:
I Constructed the map base, and formed a four way battle, up close and personal, this map
is ideal for Indirect since the land is very close and takes direct a long time to start,
so Its Ideal to add FOW on this map


V2 - A few simple Tweaks
*Removed Inner Factories and changed them to cities
*Moved the Left and Right cities around and Factory and changed all Naval Yards to Cities
*Swapped the Top and bottom Factories with the Relevant city
*Given each team an Extra City
*Moved HQ Further away, to make players see that there HQ's are in a more Dangerous spot
*Removed and added alot of road
*Added Trees and extra mountains for a Tighter pass
rayne92 (07/21/2007 07:42am):
Wow, nice
rayne92 (07/21/2007 07:42am | Edited: 07/21/2007 07:43am):
cr*p double post
Gunmetal Alice (07/29/2007 11:36am):
nice, the main problem again is that because of such close proximity between bases,
capturing the neutral base early is very advantagious so OS and BM are quite strong on
this map
maq (03/28/2008 07:10pm):
Changing all the neutral bases to cities would help.
SandSkin (04/08/2008 10:18pm):
Why does GE start with an extra city and YC doesn't?
TheCOMET (01/26/2012 08:44pm):
Updated to V2
pen (08/16/2012 08:49pm):
Me?

Just wandering.



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