Creator: TheCOMET || First Published: 05/19/2007 || Players: 4 || Size: 35x35
| Categories: None | ||
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| Comments: |
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TheCOMET (07/08/2007 11:57am | Edited: 09/28/2007 08:40pm):
This map was made from the DS version, Please leave a comment. V1.1 - There was no missle silos on the map (normaly 2) now they have been implemented on the map now. |
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Nyvelion (07/28/2007 07:43am):
Needs less towers... GE's placement is really odd, BM has way too much starting funds, OS has only 3 starting bases and no chance at surviving at sea, there needs to be more roads in some areas... there's so much wrong here that you should fix. |
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TheCOMET (07/28/2007 08:46am):
Should I Delete this map? |
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pheonix4720 (07/28/2007 10:16am):
this map is fine. dont delete it. It can be played in a variety of ways, which makes it one of my favorites to play at home. It can be used for team games, too. I played a team game of green and red vs. blue and yellow, and I won. really it doesn't seem like it, but its a fair map all around. for every plaer, since every team has a strength and weakness. here they are- blue- lots of bases, but dead center of map and open to fight off everyone in a free for all. also, hard for him to reach other's hq's. red- very small, but very defensive- theres only 2 real ways of getting in to his base. yellow- the onl team actually made for naval warfare, so he can use battleships n' such. blue can too, but yellow can easily prevent that. however, it takes awhile for yellow to get to red and green's hq's, while fighting off blue. green- very small outposts placed in all four corners of the map, and each has a com tower. jthe only way to make it a fair game is for javier to be green. however, he has as few recources as red, which is what makes them a good team. really, this is an all around good map. however, since you didn't actually design it, I cant say I can give you any higher a score than a 6. thank you, however, for bringing it to the AWBW. |
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TheCOMET (07/28/2007 01:59pm):
No probs, i like it to, its big and like you say, theres lots of veriaties |
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Gunmetal Alice (07/29/2007 11:41am):
I too think that it could be a very interesting map to play on (a nice break from those symmetric maps) even though it could do with some balancing |
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pheonix4720 (08/06/2007 11:09pm):
actually, if you make blue be kanbei, red be lash, green be javier, and yellow be drake, then theres no balancing issues. |
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tst5381 (08/08/2007 04:13am):
GE cannot be Javier. You don't understand how horrible Javier could be when he has FOUR towers... |
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Darth Hawke (08/23/2007 06:28am):
Psh, 140/140 isn't bad. 180/180, however, is very difficult. And 220/220 is just plain-old wrong! |
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TheCOMET (08/25/2007 08:21pm):
whats with that u say, i dont understand |
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Slazzy (02/09/2015 01:58pm):
TheCOMET, I think 180/180 and 220/220 is when he's using his COP/SCOP. |
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Slazzy (02/09/2015 01:58pm):
TheCOMET, I think 180/180 and 220/220 is when he's using his COP/SCOP. |
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Slazzy (02/09/2015 02:00pm):
What does [M&T] mean? |
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