Creator: blackmoocow || First Published: 10/05/2007 || Players: 4 || Size: 25x25
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| Comments: |
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Shadow Star (10/05/2007 08:11pm):
Gasp! a correct usage of Labs! (It's, well, it's extremely rare lately....) I'm not looking forward to the chokepoints, those are horrid. The sheer amount of chokepoints is enough to take this map down a few points. everything is bottlenecked through 1 tile wide areas... with only 15 funding property each, and one com Tower. this is going to be an artillary Spamfest. Oh, and cut down on the bases. ther'es almost one base for every city.... (which is really bad) So, less straight roads, Less chokepoints, less bottlenecks, less bases, Less Symmetry, more Open battling, less chokepoints, less structure (all the areas are mirroring everything in an X and in a Y manner....) less bottlenecks. i can't stress the Bottlenecks and Chokepoints enough. |
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blackmoocow (10/06/2007 11:22pm):
eh, i opened it up a bit, not as many chokes, got rid of the pipes around the bases, replaced some on the open bases with cities to kinda fix what Shadow was saying, and i got rid og the roads leading up to the com towers. if theres anything else just say something. just remember, i want to keep it kinda how it is, just cause i like the style and look of it |
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dkapitated (10/16/2007 06:05pm):
Wait wait wait. What about FTA? Red and Blue could take out Yellow and Green in just two turns, but Yellow and green would have to take later turns, so wouldn't that be unfair? Or am I misunderstanding how labs work as HQs? |
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blackmoocow (10/21/2007 07:17pm):
haha, yeah, you do have a point, but thats why you set it to teams to fix that....you see, i forgot to set teams so i had to cover up my mistake, hahaha....even so...if you would take out the lab you really dont gain much more territory on the first few rounds so it might be pointless, i dont know |
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