Creator: ChristIsFreedom || First Published: 05/25/2008 || Players: 4 || Size: 40x40
Categories: None
Rating: 8.00 in 6 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Psychotic_55555 (05/25/2008 08:10pm):
this almost looks familiar..........



:P
nerd-boy (05/25/2008 08:30pm):
Needs more reefs.

Also, I think you may have overdone the FTA counter.
AMajor (05/25/2008 08:56pm):
Wow, nice. I agree with nerd-boy; since you won't be able to capture anything for a while
and you don't even start off with properties, the FTA counter is overdone. Also, I don't
like the non-capturable HQ's in such a sprawling map. This looks very fun, though.
Raldow (05/26/2008 07:40am):
one thing from me. Why does YC have 2 cities and OS have no cities to start with? I take
that each army has 2 properties to start with (1 HQ & 1 city).

Otherwise, a great map.
ChristIsFreedom (05/26/2008 05:01pm):
The extra cities are meant to be an FTA counter. 1 extra city for BM / GE and 2 for YC.
It would be up to the opposite country to go to that island sooner rather than later to
stop them from getting the bonus. It's meant to be a big sea battle map, so even 10k
extra isn't going to get you a lot (half an extra ship over the course of a game this
long). I have a few test games waiting to start so we'll see if the bonus hurts more than
helps. Thanks for the 10s and feedback so far.
zyz123456 (05/28/2008 06:35am):
kuaikaishiya
acim81 (07/23/2008 07:01am):
after the game played as YC, i think the FTA-Counter is too strong.
YC can build more blackboats earlier in the game than OS, and so can spread out earlier to
get more islands.
You may try 2 infantries for YC. the capture the first island faster, and then the FTA-counter
is over, because every other nation has now a factory to build inf.
8/10



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.