Creator: Moppy27 || First Published: 05/30/2007 || Players: 6 || Size: 40x40
Categories: None
Rating: 1.00 in 6 ratings
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Comments:
Shady 101 (05/30/2007 01:08pm):
Koal owns this map.
Sgt. Moose (05/30/2007 03:27pm):
Or Grit.
ColdFocus2 (05/31/2007 10:43pm):
What is the point of labs if everyone has one? Also, it would be cool if you placed a port on each road to make
naval warfare an option that could win the entire map instead of just one area. There are not that many maps that
have good naval warfare and this one has potential for being a sea battle.
ColdFocus2 (05/31/2007 10:44pm):
I can't help feeling that Black Hole is at a disatvantage.
ColdFocus2 (05/31/2007 10:45pm):
It won't let me set up a game with this map!
ColdFocus2 (06/02/2007 08:58am):
Found it!
brandon_ridgway35 (06/28/2007 09:29am):
Orange star doesn't have infantry, look closer.
twinblade (07/06/2007 08:33pm):
Umm... chokepoint much? This is gonna turn into an endless indirect war. Also BH and YC
are at a disadvantage as theyre centralized.
DuelStriker (07/12/2007 06:13pm):
very chokey.
@ColdFocus2: Why would you want to play this map?
3/10
ColdFocus2 (08/08/2007 06:50pm):
yeah twinblade is right. I am in a war with this grit guy and can't budge him. I wish I had more
options than to run head on at a wall of indirect units. ug.
Jenny_FTB (10/10/2008 07:53pm):
OS doesn't have a lab and is already screwed by having YC infantry in their base. North team has more
citys/cash. Labs are obsolete because everyone already has one. ColdFocus2 is right, if there was something to
fight over by (for example) moving BH south and putting the comm towers in the middle it might play better.
Chokepoints would still be an issue



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